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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:35:23 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 05:35:23 +0200
commitb8d6ba924c60c13bca838655b1fa876758c47ed7 (patch)
tree51d11b6f432e7ffba009e05be4e279789295f5f8 /godot/scenes/Game.gd
parentee5124e87ac68b3628fcaa7f08a56fa139449014 (diff)
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fixed a bunch of stuff
Diffstat (limited to '')
-rw-r--r--godot/scenes/Game.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
index f53c39a..58c9e27 100644
--- a/godot/scenes/Game.gd
+++ b/godot/scenes/Game.gd
@@ -24,10 +24,10 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("ui_cancel"):
+ close_scoreboard()
get_tree().paused = true
$PausePopup.show()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
- close_scoreboard()