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author | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 02:44:50 +0200 |
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committer | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 02:44:50 +0200 |
commit | 8b932533e6d25a80f185bae299351426a4ca157e (patch) | |
tree | 34013fa3060b7dfec53b2dabe2959454e18504de /godot/scenes/Game.gd | |
parent | 0e6b438cbb8d894c5d4d31a50a6e87a89d230b91 (diff) | |
download | 2022-8b932533e6d25a80f185bae299351426a4ca157e.tar.gz 2022-8b932533e6d25a80f185bae299351426a4ca157e.tar.bz2 2022-8b932533e6d25a80f185bae299351426a4ca157e.zip |
post game behaviour
Diffstat (limited to '')
-rw-r--r-- | godot/scenes/Game.gd | 38 |
1 files changed, 24 insertions, 14 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd index 56acb04..f24219e 100644 --- a/godot/scenes/Game.gd +++ b/godot/scenes/Game.gd @@ -6,6 +6,7 @@ const PAR = [1,2,3,4,5,6,7,8,9] # level control var current_level_id = 0 var levels = [] +var post_game = false # stroke control var current_strokes = 0 @@ -39,25 +40,14 @@ func _on_ResumeButton_pressed(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) -func load_next_level(): - levels[current_level_id].hide() - current_level_id = current_level_id + 1 - +func end_level(): # save current strokes and reset strokes_per_level[current_level_id] = current_strokes current_strokes = 0 - if current_level_id >= NUM_LEVELS: - # TODO load main menu - return - - # load next level - levels[current_level_id].show() + post_game = true - $Scoreboard.update_values(strokes_per_level, PAR) - $Scoreboard.show() - - # TODO teleport player back + open_scoreboard() func add_stroke(): @@ -75,3 +65,23 @@ func open_scoreboard(): func close_scoreboard(): $Scoreboard.hide() + + +func is_post_game(): + return post_game + + +func next_level(): + post_game = false + + levels[current_level_id].hide() + current_level_id = current_level_id + 1 + + if current_level_id >= NUM_LEVELS: + # TODO load main menu + return + + # load next level + levels[current_level_id].show() + + close_scoreboard() |