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authorLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 06:33:18 +0200
committerLibravatar IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com>2022-07-17 06:33:18 +0200
commit6cdf5b1fc587bfa7f3ed8b3388c232269946a5da (patch)
tree24a3c1b8215f0a8ab03afaac7ea0deecc8040882 /godot/scenes/Game.gd
parent2463d0532a63ae4d7f67dbd56d9d886b214b2ac5 (diff)
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small UI changes
Diffstat (limited to '')
-rw-r--r--godot/scenes/Game.gd7
1 files changed, 6 insertions, 1 deletions
diff --git a/godot/scenes/Game.gd b/godot/scenes/Game.gd
index 58c9e27..d2dc2ed 100644
--- a/godot/scenes/Game.gd
+++ b/godot/scenes/Game.gd
@@ -41,6 +41,11 @@ func _on_ResumeButton_pressed():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+func _on_MainMenuButton_pressed():
+ get_tree().paused = false
+ get_tree().change_scene("res://scenes/levels/MainMenu.tscn")
+
+
func end_level():
# save current strokes and reset
strokes_per_level[current_level_id] = current_strokes
@@ -80,7 +85,7 @@ func next_level():
current_level_id = current_level_id + 1
if current_level_id >= NUM_LEVELS:
- # TODO load main menu
+ get_tree().change_scene("res://scenes/levels/MainMenu.tscn")
return
# load next level