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author | David <david003@gmx.net> | 2022-07-17 15:33:45 +0200 |
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committer | David <david003@gmx.net> | 2022-07-17 15:33:45 +0200 |
commit | 7c9aec177476c7aaa45b98ace88433caa1e80006 (patch) | |
tree | 5aede1787709ad7c6f05198d8080a2dc1142bb14 /godot/scenes/Die.tscn | |
parent | 226e2c15490a3aedde6fa244b4ff48fc1eddb4da (diff) | |
download | 2022-7c9aec177476c7aaa45b98ace88433caa1e80006.tar.gz 2022-7c9aec177476c7aaa45b98ace88433caa1e80006.tar.bz2 2022-7c9aec177476c7aaa45b98ace88433caa1e80006.zip |
change phase to low gravity
Diffstat (limited to 'godot/scenes/Die.tscn')
-rw-r--r-- | godot/scenes/Die.tscn | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index 5c96dbb..8a85207 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -154,6 +154,7 @@ margin_bottom = 153.0 [node name="Arrow" type="MeshInstance" parent="PowerUI3D"] [node name="SpriteCircles" type="Sprite3D" parent="PowerUI3D"] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.506, 0 ) cast_shadow = 0 opacity = 0.43 pixel_size = 0.0071 |