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author | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 12:44:10 +0200 |
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committer | IcECreAm777 <31211782+IcECreAm777@users.noreply.github.com> | 2022-07-17 12:44:10 +0200 |
commit | 18ab11eeb4464626fe27cbc8296967be0f5de993 (patch) | |
tree | 1e08d2981a3588f6ed96089b163df1e5cd76a287 /godot/scenes/Die.tscn | |
parent | 9cb0b053b337742aae96517a8c5c4700698faa03 (diff) | |
download | 2022-18ab11eeb4464626fe27cbc8296967be0f5de993.tar.gz 2022-18ab11eeb4464626fe27cbc8296967be0f5de993.tar.bz2 2022-18ab11eeb4464626fe27cbc8296967be0f5de993.zip |
fixed reapplying buff bug
Diffstat (limited to 'godot/scenes/Die.tscn')
-rw-r--r-- | godot/scenes/Die.tscn | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/godot/scenes/Die.tscn b/godot/scenes/Die.tscn index bab53ad..75f7223 100644 --- a/godot/scenes/Die.tscn +++ b/godot/scenes/Die.tscn @@ -32,6 +32,7 @@ surfaces/0 = { radius = 0.1 [node name="Die" type="RigidBody"] +collision_layer = 3 collision_mask = 3 physics_material_override = SubResource( 7 ) linear_damp = 0.0 |