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authorLibravatar Scarabeaver <kopakoraello@googlemail.com>2022-07-17 17:29:23 +0200
committerLibravatar Scarabeaver <kopakoraello@googlemail.com>2022-07-17 17:29:23 +0200
commit8f12028fdb872682e55e191bd8dec6e355b355d1 (patch)
tree5425a9a000017f826872c8aceb40fd3a5ecd454c /godot/scenes/Die.gd
parent0f7183100f80a335d508437da22bef79d4cf457d (diff)
parent96548ad6cc383b5e4cf58f7edf01f7a4e43fe798 (diff)
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Merge branch 'main' of https://codeberg.org/code-your-friends/gmtk2022
Diffstat (limited to '')
-rw-r--r--godot/scenes/Die.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/godot/scenes/Die.gd b/godot/scenes/Die.gd
index dcf165c..f09a8b0 100644
--- a/godot/scenes/Die.gd
+++ b/godot/scenes/Die.gd
@@ -133,7 +133,7 @@ func _physics_process(delta):
dice_is_moving = true
$PowerUI3D/SpriteCircles.hide()
- if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 200:
+ if after_stroke && dice_still_timing == true && (OS.get_ticks_msec() - dice_is_still_since) > 500:
print("stop timing while not morbin")
dice_is_moving = false
after_stroke = false