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authorLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
committerLibravatar cel <cel@blos.sm>2022-07-16 22:42:19 +0100
commitfdbba87b346c6020d7349d0c2cb3793fcdab25f3 (patch)
tree7c5f3481dc1bd77d332a318d687eb714fea3ef68 /godot/project.godot
parent717a665a84dd9ca1b545d57976b87ba77bf11d80 (diff)
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add menu and switch die code from rust to gdscript
Diffstat (limited to 'godot/project.godot')
-rw-r--r--godot/project.godot12
1 files changed, 11 insertions, 1 deletions
diff --git a/godot/project.godot b/godot/project.godot
index 0191f34..e98a5a8 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -15,9 +15,15 @@ _global_script_class_icons={
[application]
config/name="code-with-your-friends2022"
-run/main_scene="res://scenes/Game.tscn"
+run/main_scene="res://scenes/Menu.tscn"
config/icon="res://assets/godot-ferris-32x32.png"
+[display]
+
+window/size/width=1920
+window/size/height=1080
+window/stretch/mode="2d"
+
[gdnative]
singletons=[ ]
@@ -29,6 +35,10 @@ mouse_btn_left={
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
+esc={
+"deadzone": 0.5,
+"events": [ ]
+}
[rendering]