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author | David <david003@gmx.net> | 2022-07-16 01:47:58 +0200 |
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committer | David <david003@gmx.net> | 2022-07-16 01:47:58 +0200 |
commit | 4f2bc986240c61bd455742c0cee3c3c796fc5e6b (patch) | |
tree | c0acca8ce61b88f0b98f17bd6b566bbaf44ce39e | |
parent | c12b8b1a507a2da79e529d518c9f56ed64d4963f (diff) | |
parent | cdc2b9ea0bd97b982411ba4b6e03643937c105ad (diff) | |
download | 2022-4f2bc986240c61bd455742c0cee3c3c796fc5e6b.tar.gz 2022-4f2bc986240c61bd455742c0cee3c3c796fc5e6b.tar.bz2 2022-4f2bc986240c61bd455742c0cee3c3c796fc5e6b.zip |
Merge branch 'uuuhhh'
Diffstat (limited to '')
-rw-r--r-- | godot/.gitattributes | 17 | ||||
-rw-r--r-- | godot/.gitignore | 7 | ||||
-rw-r--r-- | godot/assets/sounds/Uuhhh.mp3 | bin | 0 -> 2212 bytes | |||
-rw-r--r-- | godot/assets/sounds/Uuhhh.mp3.import | 15 | ||||
-rw-r--r-- | godot/assets/textures/grass-texture-26.jpg | bin | 0 -> 1117493 bytes | |||
-rw-r--r-- | godot/assets/textures/grass-texture-26.jpg.import | 37 | ||||
-rw-r--r-- | godot/assets/textures/sandstone-brick-wall-texture.jpg | bin | 0 -> 848641 bytes | |||
-rw-r--r-- | godot/assets/textures/sandstone-brick-wall-texture.jpg.import | 37 | ||||
-rw-r--r-- | godot/project.godot | 9 | ||||
-rw-r--r-- | godot/scenes/Game.tscn | 7 | ||||
-rw-r--r-- | godot/scenes/levels/test_scene_uuuhhh/Floor.tscn (renamed from godot/scenes/levels/test_scene/Floor.tscn) | 9 | ||||
-rw-r--r-- | godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn | 39 | ||||
-rw-r--r-- | godot/scenes/levels/test_scene_uuuhhh/Wall.tscn | 23 | ||||
-rw-r--r-- | godot/scenes/objects/W8.tscn (renamed from godot/scenes/W8.tscn) | 0 | ||||
-rw-r--r-- | godot/scenes/scripts/roblox-cube.gd | 22 |
15 files changed, 213 insertions, 9 deletions
diff --git a/godot/.gitattributes b/godot/.gitattributes new file mode 100644 index 0000000..0f8f149 --- /dev/null +++ b/godot/.gitattributes @@ -0,0 +1,17 @@ +# Set the default behavior, in case people don't have core.autocrlf set. +* text=auto + +# Explicitly declare text files you want to always be normalized and converted +# to native line endings on checkout. +*.cpp text +*.c text +*.h text +*.gd text +*.cs text + +# Declare files that will always have CRLF line endings on checkout. +*.sln text eol=crlf + +# Denote all files that are truly binary and should not be modified. +*.png binary +*.jpg binary diff --git a/godot/.gitignore b/godot/.gitignore new file mode 100644 index 0000000..6d330c4 --- /dev/null +++ b/godot/.gitignore @@ -0,0 +1,7 @@ +# Import cache +.import/ + +# Binaries +bin/ +build/ +lib/ diff --git a/godot/assets/sounds/Uuhhh.mp3 b/godot/assets/sounds/Uuhhh.mp3 Binary files differnew file mode 100644 index 0000000..ea917a2 --- /dev/null +++ b/godot/assets/sounds/Uuhhh.mp3 diff --git a/godot/assets/sounds/Uuhhh.mp3.import b/godot/assets/sounds/Uuhhh.mp3.import new file mode 100644 index 0000000..4044597 --- /dev/null +++ b/godot/assets/sounds/Uuhhh.mp3.import @@ -0,0 +1,15 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +path="res://.import/Uuhhh.mp3-1452b4c6d720c509ff34f445446a352e.mp3str" + +[deps] + +source_file="res://assets/sounds/Uuhhh.mp3" +dest_files=[ "res://.import/Uuhhh.mp3-1452b4c6d720c509ff34f445446a352e.mp3str" ] + +[params] + +loop=true +loop_offset=0 diff --git a/godot/assets/textures/grass-texture-26.jpg b/godot/assets/textures/grass-texture-26.jpg Binary files differnew file mode 100644 index 0000000..bdd70b7 --- /dev/null +++ b/godot/assets/textures/grass-texture-26.jpg diff --git a/godot/assets/textures/grass-texture-26.jpg.import b/godot/assets/textures/grass-texture-26.jpg.import new file mode 100644 index 0000000..26272f5 --- /dev/null +++ b/godot/assets/textures/grass-texture-26.jpg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="StreamTexture" +path.s3tc="res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.s3tc.stex" +path.etc2="res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.etc2.stex" +metadata={ +"imported_formats": [ "s3tc", "etc2" ], +"vram_texture": true +} + +[deps] + +source_file="res://assets/textures/grass-texture-26.jpg" +dest_files=[ "res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.s3tc.stex", "res://.import/grass-texture-26.jpg-f4d636ca8594cebf001f20c088d6db38.etc2.stex" ] + +[params] + +compress/mode=2 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=true +flags/filter=true +flags/mipmaps=true +flags/anisotropic=false +flags/srgb=1 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/godot/assets/textures/sandstone-brick-wall-texture.jpg b/godot/assets/textures/sandstone-brick-wall-texture.jpg Binary files differnew file mode 100644 index 0000000..a0bc162 --- /dev/null +++ b/godot/assets/textures/sandstone-brick-wall-texture.jpg diff --git a/godot/assets/textures/sandstone-brick-wall-texture.jpg.import b/godot/assets/textures/sandstone-brick-wall-texture.jpg.import new file mode 100644 index 0000000..0d3ef4c --- /dev/null +++ b/godot/assets/textures/sandstone-brick-wall-texture.jpg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="StreamTexture" +path.s3tc="res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.s3tc.stex" +path.etc2="res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.etc2.stex" +metadata={ +"imported_formats": [ "s3tc", "etc2" ], +"vram_texture": true +} + +[deps] + +source_file="res://assets/textures/sandstone-brick-wall-texture.jpg" +dest_files=[ "res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.s3tc.stex", "res://.import/sandstone-brick-wall-texture.jpg-c5b2a47ccb2119e07ae706d0127496d2.etc2.stex" ] + +[params] + +compress/mode=2 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=true +flags/filter=true +flags/mipmaps=true +flags/anisotropic=false +flags/srgb=1 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/godot/project.godot b/godot/project.godot index 01c44a7..a8f6586 100644 --- a/godot/project.godot +++ b/godot/project.godot @@ -8,14 +8,15 @@ config_version=4 -_global_script_classes=[ ] -_global_script_class_icons={ -} - [application] config/name="code-with-your-friends2022" run/main_scene="res://scenes/Game.tscn" +config/icon="res://assets/godot-ferris-32x32.png" + +[gdnative] + +singletons=[ ] [rendering] diff --git a/godot/scenes/Game.tscn b/godot/scenes/Game.tscn index cdf43b5..f8b17cb 100644 --- a/godot/scenes/Game.tscn +++ b/godot/scenes/Game.tscn @@ -1,13 +1,14 @@ [gd_scene load_steps=3 format=2] [ext_resource path="res://native/Game.gdns" type="Script" id=1] -[ext_resource path="res://scenes/levels/test_scene/TestScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2] [node name="Game" type="Spatial"] script = ExtResource( 1 ) [node name="Camera" type="Camera" parent="."] -transform = Transform( 0.851268, -0.209482, 0.481104, -0.0793804, 0.854894, 0.512694, -0.518693, -0.47463, 0.711115, 4.71648, 5.18863, 3.45846 ) +transform = Transform( -0.538224, 0.336461, -0.772728, 0, 0.916856, 0.399217, 0.842802, 0.214868, -0.493474, -6.58972, 3.31005, -7.31211 ) current = true +fov = 64.6875 -[node name="TestScene" parent="." instance=ExtResource( 2 )] +[node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )] diff --git a/godot/scenes/levels/test_scene/Floor.tscn b/godot/scenes/levels/test_scene_uuuhhh/Floor.tscn index 5b58b9f..f8970a7 100644 --- a/godot/scenes/levels/test_scene/Floor.tscn +++ b/godot/scenes/levels/test_scene_uuuhhh/Floor.tscn @@ -1,7 +1,12 @@ -[gd_scene load_steps=3 format=2] +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/textures/grass-texture-26.jpg" type="Texture" id=1] [sub_resource type="CubeMesh" id=1] +[sub_resource type="SpatialMaterial" id=3] +albedo_texture = ExtResource( 1 ) + [sub_resource type="BoxShape" id=2] [node name="StaticBody" type="StaticBody"] @@ -10,7 +15,7 @@ transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("../CollisionShape") -material/0 = null +material/0 = SubResource( 3 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 ) diff --git a/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn new file mode 100644 index 0000000..a8f9003 --- /dev/null +++ b/godot/scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn @@ -0,0 +1,39 @@ +[gd_scene load_steps=6 format=2] + +[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Wall.tscn" type="PackedScene" id=1] +[ext_resource path="res://scenes/levels/test_scene_uuuhhh/Floor.tscn" type="PackedScene" id=2] +[ext_resource path="res://scenes/scripts/roblox-cube.gd" type="Script" id=3] +[ext_resource path="res://assets/sounds/Uuhhh.mp3" type="AudioStream" id=4] +[ext_resource path="res://scenes/objects/W8.tscn" type="PackedScene" id=5] + +[node name="TestScene" type="Spatial"] + +[node name="W8" parent="." instance=ExtResource( 5 )] +transform = Transform( 0.990268, 0.0360207, 0.134431, 0, 0.965926, -0.258819, -0.139173, 0.2563, 0.956525, -2.57174, 1.79727, 8.45058 ) +contacts_reported = 3 +contact_monitor = true +script = ExtResource( 3 ) + +[node name="Floor" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0290833, -0.981747, 0.00208664 ) + +[node name="Floor2" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 20 ) + +[node name="Floor3" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, 0 ) + +[node name="Floor4" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 20, -1, 20 ) + +[node name="Floor5" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, 0 ) + +[node name="Floor6" parent="." instance=ExtResource( 2 )] +transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 40, -1, 20 ) + +[node name="Wall" parent="." instance=ExtResource( 1 )] +transform = Transform( 0.766044, 0, -0.642788, 0, 2, 0, 0.642788, 0, 0.766044, 19.47, 0, 14.7187 ) + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] +stream = ExtResource( 4 ) diff --git a/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn new file mode 100644 index 0000000..e3afe23 --- /dev/null +++ b/godot/scenes/levels/test_scene_uuuhhh/Wall.tscn @@ -0,0 +1,23 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://assets/textures/sandstone-brick-wall-texture.jpg" type="Texture" id=1] + +[sub_resource type="CubeMesh" id=1] + +[sub_resource type="SpatialMaterial" id=2] +albedo_texture = ExtResource( 1 ) + +[sub_resource type="ConvexPolygonShape" id=3] +points = PoolVector3Array( 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, -1, 1, 1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, -1 ) + +[node name="StaticBody" type="StaticBody"] + +[node name="MeshInstance" type="MeshInstance" parent="."] +transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) +mesh = SubResource( 1 ) +skeleton = NodePath("") +material/0 = SubResource( 2 ) + +[node name="CollisionShape" type="CollisionShape" parent="."] +transform = Transform( 0.3, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1, 0 ) +shape = SubResource( 3 ) diff --git a/godot/scenes/W8.tscn b/godot/scenes/objects/W8.tscn index 91f58eb..91f58eb 100644 --- a/godot/scenes/W8.tscn +++ b/godot/scenes/objects/W8.tscn diff --git a/godot/scenes/scripts/roblox-cube.gd b/godot/scenes/scripts/roblox-cube.gd new file mode 100644 index 0000000..453067b --- /dev/null +++ b/godot/scenes/scripts/roblox-cube.gd @@ -0,0 +1,22 @@ +extends Spatial + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" +func on_collision(other): + var ap = get_parent().get_node("AudioStreamPlayer") + ap.play() + + +# Called when the node enters the scene tree for the first time. +func _ready(): + var rb = self + rb.apply_impulse(Vector3(), Vector3(40, 1, 10)) + rb.connect("body_entered", self, "on_collision") + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass + |