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use gdnative::api::*;
use gdnative::prelude::*;
use crate::buff_trait::Buff;
pub struct BuffExtra {
name: String,
description: String,
}
impl BuffExtra {
pub fn new() -> Self {
BuffExtra {
name: String::from("Extra Stroke"),
description: String::from("One additional stroke that doesn't count"),
}
}
}
impl Buff for BuffExtra {
unsafe fn execute_buff(&mut self) {
todo!()
}
unsafe fn revert_buff(&mut self) {
todo!()
}
fn get_name(self) -> GodotString {
GodotString::from_str(self.name)
}
fn get_description(self) -> GodotString {
GodotString::from_str(self.description)
}
}
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