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path: root/godot/scenes/objects/Scoreboard.gd
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extends Control

func update_values(values, pars):
	$Panel/GridContainer/Player0.text = "%d" % values[0]
	$Panel/GridContainer/Player1.text = "%d" % values[1]
	$Panel/GridContainer/Player2.text = "%d" % values[2]
	$Panel/GridContainer/Player3.text = "%d" % values[3]
	$Panel/GridContainer/Player4.text = "%d" % values[4]
	$Panel/GridContainer/Player5.text = "%d" % values[5]
	$Panel/GridContainer/Player6.text = "%d" % values[6]
	$Panel/GridContainer/Player7.text = "%d" % values[7]
	$Panel/GridContainer/Player8.text = "%d" % values[8]
	
	$Panel/GridContainer/Par0.text = "%d" % pars[0]
	$Panel/GridContainer/Par1.text = "%d" % pars[1]
	$Panel/GridContainer/Par2.text = "%d" % pars[2]
	$Panel/GridContainer/Par3.text = "%d" % pars[3]
	$Panel/GridContainer/Par4.text = "%d" % pars[4]
	$Panel/GridContainer/Par5.text = "%d" % pars[5]
	$Panel/GridContainer/Par6.text = "%d" % pars[6]
	$Panel/GridContainer/Par7.text = "%d" % pars[7]
	$Panel/GridContainer/Par8.text = "%d" % pars[8]