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[gd_scene load_steps=2 format=2]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.204438, 0.202656, 0.204615 )
[node name="GroundCollision" type="Area"]
collision_layer = 4
collision_mask = 4
[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
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