[gd_scene load_steps=3 format=2]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="BoxShape" id=2]
[node name="StaticBody" type="StaticBody"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
mesh = SubResource( 1 )
skeleton = NodePath("../CollisionShape")
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 10, 0, 0, 0, 1, 0, 0, 0, 10, 0, 0, 0 )
shape = SubResource( 2 )