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path: root/godot/scenes/Game.tscn
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[gd_scene load_steps=7 format=2]

[ext_resource path="res://native/Game.gdns" type="Script" id=1]
[ext_resource path="res://native/BasicDie.gdns" type="Script" id=2]
[ext_resource path="res://scenes/levels/test_scene_uuuhhh/TestSceneUuuhhh.tscn" type="PackedScene" id=2]

[sub_resource type="CubeMesh" id=1]

[sub_resource type="BoxShape" id=2]

[sub_resource type="CubeMesh" id=3]

[sub_resource type="BoxShape" id=4]

[node name="Game" type="Spatial"]
script = ExtResource( 1 )

[node name="Camera" type="Camera" parent="."]
transform = Transform( -0.538224, 0.336461, -0.772728, 0, 0.916856, 0.399217, 0.842802, 0.214868, -0.493474, -6.58972, 3.31005, -7.31211 )
current = true
fov = 64.6875

[node name="TestSceneUuuhhh" parent="." instance=ExtResource( 2 )]

[node name="RigidBody" type="RigidBody" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.25589, 0 )
script = ExtResource( 2 )
camera/camera_clamp = Vector2( 1.608, -2.526 )
shooting/max_force = 30.0
shooting/up_angle = 1.0
input/camera_mouse_sensitivity = Vector2( 0.01, 0.008 )
input/shoot_sensitivity = 0.069

[node name="MeshInstance" type="MeshInstance" parent="RigidBody"]
mesh = SubResource( 1 )
material/0 = null

[node name="CollisionShape" type="CollisionShape" parent="RigidBody"]
shape = SubResource( 2 )

[node name="CameraArmHorizontal" type="Spatial" parent="RigidBody"]

[node name="CameraArmVertical" type="Spatial" parent="RigidBody/CameraArmHorizontal"]

[node name="Camera" type="Camera" parent="RigidBody/CameraArmHorizontal/CameraArmVertical"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 10 )

[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 100, 0, 0, 0, 0.1, 0, 0, 0, 100, 0, 0, 0 )

[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
mesh = SubResource( 3 )
material/0 = null

[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 4 )