blob: 29a5537678c34d969fb269d4f3bf6b1b5cecaf97 (
plain) (
tree)
|
|
extends Spatial
const NUM_LEVELS = 9
const PAR = [1,2,3,4,5,6,7,8,9]
# level control
var current_level_id = 0
var levels = []
# stroke control
var current_strokes = 0
var strokes_per_level = [0,0,0,0,0,0,0,0,0]
# Called when the node enters the scene tree for the first time.
func _ready():
for i in range(NUM_LEVELS):
levels.append(get_node("/root/Game/Level%d" % (i+1)))
current_strokes = 0
levels[0].show()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("ui_cancel"):
get_tree().paused = true
$PausePopup.show()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _on_QuitButton_pressed():
get_tree().quit()
func _on_ResumeButton_pressed():
$PausePopup.hide()
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func load_next_level():
levels[current_level_id].hide()
current_level_id = current_level_id + 1
# save current strokes and reset
strokes_per_level[current_level_id] = current_strokes
current_strokes = 0
if current_level_id >= NUM_LEVELS:
# TODO load main menu
return
# load next level
levels[current_level_id].show()
$Scoreboard.update_values(strokes_per_level, PAR)
$Scoreboard.show()
# TODO teleport player back
func add_stroke():
current_strokes += 1
func revoke_stroke():
current_strokes -= 1
|