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extends Spatial
const NUM_LEVELS = 3
const PAR = [5,8,10]
# level control
var current_level_id = 0
var levels = []
var post_game = false
# stroke control
var current_strokes = 0
var strokes_per_level = [0,0,0]
var scenes = [
preload("res://scenes/levels/level1/level1.tscn"),
preload("res://scenes/levels/level2/level2.tscn")
]
# Called when the node enters the scene tree for the first time.
func _ready():
current_strokes = 0
$JinglePlayer.stream.loop_mode = AudioStreamSample.LOOP_DISABLED
load_scene_by_index(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("ui_cancel"):
close_scoreboard()
get_tree().paused = true
$PausePopup.show()
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _on_QuitButton_pressed():
get_tree().quit()
func _on_ResumeButton_pressed():
$PausePopup.hide()
get_tree().paused = false
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _on_MainMenuButton_pressed():
get_tree().paused = false
get_tree().change_scene("res://scenes/levels/MainMenu.tscn")
func end_level():
open_scoreboard()
evaluate_player(current_strokes, PAR[current_level_id])
$BGMPLayer.stream_paused = true
$JinglePlayer.play()
post_game = true
func add_stroke():
current_strokes += 1
func revoke_stroke():
current_strokes -= 1
func open_scoreboard():
strokes_per_level[current_level_id] = current_strokes
$Scoreboard.update_values(strokes_per_level, PAR)
$Scoreboard.show()
func close_scoreboard():
$Scoreboard.hide()
func is_post_game():
return post_game
func next_level():
post_game = false
current_level_id += 1
current_strokes = 0
load_scene_by_index(current_level_id)
if current_level_id >= NUM_LEVELS:
get_tree().change_scene("res://scenes/levels/MainMenu.tscn")
return
close_scoreboard()
$Evaluation.hide()
$BGMPLayer.stream_paused = false
$JinglePlayer.stop()
func evaluate_player(strokes, par):
if strokes <= 1:
$Evaluation/EvaluationLabel.text = "HOLE IN ONE"
$Evaluation.show()
return
var diff = strokes - par
if diff < -2:
$Evaluation/EvaluationLabel.text = "%d" % diff
elif diff == -2:
$Evaluation/EvaluationLabel.text = "EAGLE"
elif diff == -1:
$Evaluation/EvaluationLabel.text = "BIRDIE"
elif diff == 0:
$Evaluation/EvaluationLabel.text = "PAR"
elif diff == 1:
$Evaluation/EvaluationLabel.text = "BOGEY"
elif diff == 2:
$Evaluation/EvaluationLabel.text = "DOUBLE BOGEY"
else:
$Evaluation/EvaluationLabel.text = "+ %d" % diff
$Evaluation.show()
func _on_JinglePlayer_finished():
$BGMPLayer.stream_paused = false
func load_scene_by_index(index):
# clear level
for n in $LoadedLevel.get_children():
$LoadedLevel.remove_child(n)
n.queue_free()
# add new level
$LoadedLevel
var instance = scenes[index].instance()
$LoadedLevel.add_child(instance)
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