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path: root/godot/assets/game_objects/trim(Clone).material
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RSRCSpatialMaterial<resource_local_to_sceneresource_namerender_priority
next_passflags_transparentflags_use_shadow_to_opacityflags_unshadedflags_vertex_lightingflags_no_depth_testflags_use_point_sizeflags_world_triplanarflags_fixed_sizeflags_albedo_tex_force_srgbflags_do_not_receive_shadowsflags_disable_ambient_lightflags_ensure_correct_normalsvertex_color_use_as_albedovertex_color_is_srgbparams_diffuse_modeparams_specular_modeparams_blend_modeparams_cull_modeparams_depth_draw_modeparams_line_widthparams_point_sizeparams_billboard_modeparams_billboard_keep_scaleparams_growparams_use_alpha_scissor
albedo_coloralbedo_texture	metallicmetallic_specularmetallic_texturemetallic_texture_channel
roughnessroughness_textureroughness_texture_channelemission_enablednormal_enabledrim_enabledclearcoat_enabledanisotropy_enabledao_enableddepth_enabledsubsurf_scatter_enabledtransmission_enabledrefraction_enableddetail_enabled
uv1_scaleuv1_offsetuv1_triplanaruv1_triplanar_sharpness
uv2_scaleuv2_offsetuv2_triplanaruv2_triplanar_sharpnessproximity_fade_enabledistance_fade_modescript/res://assets/game_objects/trim(Clone).material�SpatialMaterialtrim(Clone)�<?��b?�?�??RSRC