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//! Constructs found in markdown.
//!
//! There are several *things* found when parsing markdown, such as, say, a
//! thematic break.
//! These things are called constructs here.
//! Sometimes, there are several constructs that result in an equivalent thing.
//! For example, [code (fenced)][code_fenced] and
//! [code (indented)][code_indented] are considered different constructs
//!
//! <!-- To do: can these rest things be made into constructs? -->
//!
//! Content types also have a *rest* thing: after all character escapes and
//! character references are parsed, there’s something left.
//! This remainder is, currently, not called a constructs.
//!
//! The following constructs are found in markdown:
//!
//! * attention (strong, emphasis)
//! * [autolink][]
//! * [blank line][blank_line]
//! * block quote
//! * [character escape][character_escape]
//! * [character reference][character_reference]
//! * [code (fenced)][code_fenced]
//! * [code (indented)][code_indented]
//! * [code (text)][code_text]
//! * [definition][]
//! * [hard break (escape)][hard_break_escape]
//! * [hard break (trailing)][hard_break_trailing]
//! * [heading (atx)][heading_atx]
//! * [heading (setext)][heading_setext]
//! * [html (flow)][html_flow]
//! * [html (text)][html_text]
//! * label end
//! * label start (image)
//! * label start (link)
//! * list
//! * paragraph
//! * [thematic break][thematic_break]
//!
//! Each construct maintained here is explained with a BNF diagram.
//! For example, the docs for [character escape][character_escape] contain:
//!
//! ```bnf
//! character_escape ::= '\\' ascii_punctuation
//! ```
//!
//! Such diagrams are considered to be *non-normative*.
//! That is to say, they form illustrative, imperfect, but useful, examples.
//! The code, in Rust, is considered to be normative.
//!
//! They also contain references to character as defined by [char][], so for
//! example `ascii_punctuation` refers to
//! [`char::is_ascii_punctuation`][char::is_ascii_punctuation].
pub mod autolink;
pub mod blank_line;
pub mod character_escape;
pub mod character_reference;
pub mod code_fenced;
pub mod code_indented;
pub mod code_text;
pub mod definition;
pub mod hard_break_escape;
pub mod hard_break_trailing;
pub mod heading_atx;
pub mod heading_setext;
pub mod html_flow;
pub mod html_text;
pub mod partial_destination;
pub mod partial_label;
pub mod partial_title;
pub mod partial_whitespace;
pub mod thematic_break;
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