//! Helpers to deal with several changes in events, batching them together.
//!
//! Preferably, changes should be kept to a minumum.
//! Sometimes, it’s needed to change the list of events, because parsing can be
//! messy, and it helps to expose a cleaner interface of events to the compiler
//! and other users.
//! It can also help to merge many adjacent similar events.
//! And, in other cases, it’s needed to parse subcontent: pass some events
//! through another tokenizer and inject the result.
use crate::tokenizer::Event;
/// Shift `previous` and `next` links according to `jumps`.
///
/// This fixes links in case there are events removed or added between them.
fn shift_links(events: &mut [Event], jumps: &[(usize, isize)]) {
let map = |before| {
let mut jump_index = 0;
let mut jump = 0;
while jump_index < jumps.len() {
if jumps[jump_index].0 > before {
break;
}
jump = jumps[jump_index].1;
jump_index += 1;
}
#[allow(clippy::pedantic)]
let next_i = (before as isize) + jump;
assert!(next_i >= 0, "cannot shift before `0`");
#[allow(clippy::pedantic)]
let next = next_i as usize;
next
};
let mut index = 0;
while index < events.len() {
let event = &mut events[index];
event.previous = event.previous.map(map);
event.next = event.next.map(map);
index += 1;
}
}
/// Make it easy to insert and remove things while being performant and keeping
/// links in check.
#[derive(Debug)]
pub struct EditMap {
/// Whether this map was consumed already.
consumed: bool,
/// Record of changes.
map: Vec<(usize, usize, Vec<Event>)>,
}
impl EditMap {
/// Create a new edit map.
pub fn new() -> EditMap {
EditMap {
consumed: false,
map: vec![],
}
}
/// Create an edit: a remove and/or add at a certain place.
pub fn add(&mut self, index: usize, remove: usize, add: Vec<Event>) {
add_impl(self, index, remove, add, false);
}
/// Create an edit: but insert `add` before existing additions.
pub fn add_before(&mut self, index: usize, remove: usize, add: Vec<Event>) {
add_impl(self, index, remove, add, true);
}
/// Done, change the events.
pub fn consume(&mut self, events: &mut [Event]) -> Vec<Event> {
self.map
.sort_unstable_by(|a, b| a.0.partial_cmp(&b.0).unwrap());
let mut next_events: Vec<Event> = vec![];
let mut start = 0;
assert!(!self.consumed, "cannot consume after consuming");
self.consumed = true;
let mut jumps: Vec<(usize, isize)> = vec![];
let mut index = 0;
let mut shift = 0;
while index < self.map.len() {
let (at, remove, add) = &self.map[index];
#[allow(clippy::pedantic)]
let next = shift + (add.len() as isize) - (*remove as isize);
shift = next;
jumps.push((*at, shift));
index += 1;
}
let mut index = 0;
while index < self.map.len() {
let at = self.map[index].0;
let remove = self.map[index].1;
let mut add = self.map[index].2.drain(..).collect::<Vec<_>>();
if start < at {
let append = &mut events[start..at].to_vec();
shift_links(append, &jumps);
next_events.append(append);
}
if !add.is_empty() {
let append = &mut add;
let mut index = 0;
while index < append.len() {
let event = &mut append[index];
assert!(event.previous.is_none(), "to do?");
assert!(event.next.is_none(), "to do?");
index += 1;
}
next_events.append(append);
}
start = at + remove;
index += 1;
}
if start < events.len() {
let append = &mut events[start..].to_vec();
shift_links(append, &jumps);
next_events.append(append);
}
next_events
}
}
/// Create an edit.
fn add_impl(edit_map: &mut EditMap, at: usize, remove: usize, mut add: Vec<Event>, before: bool) {
assert!(!edit_map.consumed, "cannot add after consuming");
let mut index = 0;
while index < edit_map.map.len() {
if edit_map.map[index].0 == at {
edit_map.map[index].1 += remove;
// To do: these might have to be split into several chunks instead
// of one, if links in `curr_add` are supported.
if before {
add.append(&mut edit_map.map[index].2);
edit_map.map[index].2 = add;
} else {
edit_map.map[index].2.append(&mut add);
}
return;
}
index += 1;
}
edit_map.map.push((at, remove, add));
}