//! The tokenizer glues states from the state machine together.
//!
//! It facilitates everything needed to turn codes into tokens and events with
//! a state machine.
//! It also enables logic needed for parsing markdown, such as an [`attempt`][]
//! to parse something, which can succeed or, when unsuccessful, revert the
//! attempt.
//! Similarly, a [`check`][] exists, which does the same as an `attempt` but
//! reverts even if successful.
//!
//! [`attempt`]: Tokenizer::attempt
//! [`check`]: Tokenizer::check
use crate::constant::TAB_SIZE;
use std::collections::HashMap;
/// Semantic label of a span.
// To do: figure out how to share this so extensions can add their own stuff,
// though perhaps that’s impossible and we should inline all extensions?
// To do: document each variant.
#[derive(Debug, Clone, PartialEq)]
pub enum TokenType {
Autolink,
AutolinkMarker,
AutolinkProtocol,
AutolinkEmail,
BlankLineEnding,
CharacterEscape,
CharacterEscapeMarker,
CharacterEscapeValue,
CharacterReference,
CharacterReferenceMarker,
CharacterReferenceMarkerNumeric,
CharacterReferenceMarkerHexadecimal,
CharacterReferenceMarkerSemi,
CharacterReferenceValue,
CodeFenced,
CodeFencedFence,
CodeFencedFenceSequence,
CodeFencedFenceInfo,
CodeFencedFenceMeta,
CodeFlowChunk,
CodeIndented,
CodeText,
CodeTextSequence,
CodeTextLineEnding,
CodeTextData,
Data,
Definition,
DefinitionLabel,
DefinitionLabelMarker,
DefinitionLabelData,
DefinitionMarker,
DefinitionDestination,
DefinitionDestinationLiteral,
DefinitionDestinationLiteralMarker,
DefinitionDestinationRaw,
DefinitionDestinationString,
DefinitionTitle,
DefinitionTitleMarker,
DefinitionTitleString,
HardBreakEscape,
HardBreakEscapeMarker,
HardBreakTrailing,
HardBreakTrailingSpace,
HeadingAtx,
HeadingAtxSequence,
HeadingAtxWhitespace,
HeadingAtxText,
HeadingSetext,
HeadingSetextText,
HeadingSetextUnderline,
HtmlFlow,
HtmlFlowData,
HtmlText,
HtmlTextData,
LineEnding,
Paragraph,
ThematicBreak,
ThematicBreakSequence,
Whitespace,
// Chunks are tokenizer, but unraveled by `subtokenize`.
ChunkString,
ChunkText,
}
/// Enum representing a character code.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Code {
/// End of the input stream (called eof).
None,
/// Used to make parsing line endings easier as it represents both
/// `Code::Char('\r')` and `Code::Char('\n')` combined.
CarriageReturnLineFeed,
/// the expansion of a tab (`Code::Char('\t')`), depending on where the tab
/// ocurred, it’s followed by 0 to 3 (both inclusive) `Code::VirtualSpace`s.
VirtualSpace,
/// The most frequent variant of this enum is `Code::Char(char)`, which just
/// represents a char, but micromark adds meaning to certain other values.
Char(char),
}
/// A location in the document (`line`/`column`/`offset`).
///
/// The interface for the location in the document comes from unist `Point`:
/// <https://github.com/syntax-tree/unist#point>.
#[derive(Debug, Clone, PartialEq)]
pub struct Point {
/// 1-indexed line number.
pub line: usize,
/// 1-indexed column number.
/// This is increases up to a tab stop for tabs.
/// Some editors count tabs as 1 character, so this position is not always
/// the same as editors.
pub column: usize,
/// 0-indexed position in the document.
pub offset: usize,
}
/// Possible event types.
#[derive(Debug, PartialEq, Clone)]
pub enum EventType {
/// The start of something.
Enter,
/// The end of something.
Exit,
}
/// Something semantic happening somewhere.
#[derive(Debug, Clone)]
pub struct Event {
pub event_type: EventType,
pub token_type: TokenType,
pub point: Point,
pub index: usize,
pub previous: Option<usize>,
pub next: Option<usize>,
}
/// The essence of the state machine are functions: `StateFn`.
/// It’s responsible for dealing with that single passed [`Code`][].
/// It yields a [`StateFnResult`][].
pub type StateFn = dyn FnOnce(&mut Tokenizer, Code) -> StateFnResult;
/// Each [`StateFn`][] yields something back: primarily the state.
/// In certain cases, it can also yield back up parsed codes that were passed down.
pub type StateFnResult = (State, Option<Vec<Code>>);
/// The result of a state.
pub enum State {
/// There is a future state: a boxed [`StateFn`][] to pass the next code to.
Fn(Box<StateFn>),
/// The state is successful.
Ok,
/// The state is not successful.
Nok,
}
/// The internal state of a tokenizer, not to be confused with states from the
/// state machine, this instead is all the information about where we currently
/// are and what’s going on.
#[derive(Debug, Clone)]
struct InternalState {
/// Length of `events`. We only add to events, so reverting will just pop stuff off.
events_len: usize,
/// Length of the stack. It’s not allowed to decrease the stack in a check or an attempt.
stack_len: usize,
/// Previous code.
previous: Code,
/// Current code.
current: Code,
/// `index` in codes of the current code.
index: usize,
/// Current relative and absolute position in the file.
point: Point,
}
/// A tokenizer itself.
#[derive(Debug)]
pub struct Tokenizer {
column_start: HashMap<usize, usize>,
/// Track whether a character is expected to be consumed, and whether it’s
/// actually consumed
///
/// Tracked to make sure everything’s valid.
consumed: bool,
/// Semantic labels of one or more codes in `codes`.
pub events: Vec<Event>,
/// Hierarchy of semantic labels.
///
/// Tracked to make sure everything’s valid.
stack: Vec<TokenType>,
/// Previous character code.
pub previous: Code,
/// Current character code.
current: Code,
/// `index` in codes of the current code.
index: usize,
/// Current relative and absolute place in the file.
point: Point,
}
impl Tokenizer {
/// Create a new tokenizer.
pub fn new(point: Point, index: usize) -> Tokenizer {
Tokenizer {
previous: Code::None,
current: Code::None,
column_start: HashMap::new(),
index,
consumed: true,
point,
stack: vec![],
events: vec![],
}
}
/// Prepare for a next code to get consumed.
fn expect(&mut self, code: Code) {
assert!(self.consumed, "expected previous character to be consumed");
self.consumed = false;
self.current = code;
}
pub fn define_skip(&mut self, point: &Point, index: usize) {
self.column_start.insert(point.line, point.column);
self.account_for_potential_skip();
log::debug!("position: define skip: `{:?}` ({:?})", point, index);
}
fn account_for_potential_skip(&mut self) {
match self.column_start.get(&self.point.line) {
None => {}
Some(next_column) => {
if self.point.column == 1 {
let col = *next_column;
self.point.column = col;
self.point.offset += col - 1;
self.index += col - 1;
}
}
};
}
/// Consume the current character.
/// Each [`StateFn`][] is expected to call this to signal that this code is
/// used, or call a next `StateFn`.
pub fn consume(&mut self, code: Code) {
assert_eq!(
code, self.current,
"expected given code to equal expected code"
);
log::debug!("consume: `{:?}` ({:?})", code, self.point);
assert!(!self.consumed, "expected code to not have been consumed: this might be because `x(code)` instead of `x` was returned");
match code {
Code::CarriageReturnLineFeed | Code::Char('\n' | '\r') => {
self.point.line += 1;
self.point.column = 1;
self.point.offset += if code == Code::CarriageReturnLineFeed {
2
} else {
1
};
self.account_for_potential_skip();
log::debug!("position: after eol: `{:?}`", self.point);
}
Code::VirtualSpace => {
// Empty.
}
_ => {
self.point.column += 1;
self.point.offset += 1;
}
}
self.index += 1;
self.previous = code;
// Mark as consumed.
self.consumed = true;
}
/// Mark the start of a semantic label.
pub fn enter(&mut self, token_type: TokenType) {
log::debug!("enter `{:?}` ({:?})", token_type, self.point);
let event = Event {
event_type: EventType::Enter,
token_type: token_type.clone(),
point: self.point.clone(),
index: self.index,
previous: None,
next: None,
};
self.events.push(event);
self.stack.push(token_type);
}
/// Mark the end of a semantic label.
pub fn exit(&mut self, token_type: TokenType) {
let token_on_stack = self.stack.pop().expect("cannot close w/o open tokens");
assert_eq!(
token_on_stack, token_type,
"expected exit TokenType to match current TokenType"
);
let ev = self.events.last().expect("cannot close w/o open event");
let point = self.point.clone();
assert!(
token_on_stack != ev.token_type || ev.point != point,
"expected non-empty TokenType"
);
log::debug!("exit `{:?}` ({:?})", token_type, self.point);
let event = Event {
event_type: EventType::Exit,
token_type,
point,
index: self.index,
previous: None,
next: None,
};
self.events.push(event);
}
/// Capture the internal state.
fn capture(&mut self) -> InternalState {
InternalState {
index: self.index,
previous: self.previous,
current: self.current,
point: self.point.clone(),
events_len: self.events.len(),
stack_len: self.stack.len(),
}
}
/// Apply the internal state.
fn free(&mut self, previous: InternalState) {
self.index = previous.index;
self.previous = previous.previous;
self.current = previous.current;
self.point = previous.point;
assert!(
self.events.len() >= previous.events_len,
"expected to restore less events than before"
);
self.events.truncate(previous.events_len);
assert!(
self.stack.len() >= previous.stack_len,
"expected to restore less stack items than before"
);
self.stack.truncate(previous.stack_len);
}
/// To do.
pub fn go(
&mut self,
state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
ok: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
) -> Box<StateFn> {
// To do: could we *not* capture?
// As this state can return `nok`, it must be wrapped in a higher attempt,
// which has captured things and will revert on `nok` already?
let previous = self.capture();
attempt_impl(
state,
vec![],
|result: (Vec<Code>, Vec<Code>), is_ok, tokenizer: &mut Tokenizer| {
let codes = if is_ok { result.1 } else { result.0 };
log::debug!(
"go: {:?}, codes: {:?}, at {:?}",
is_ok,
codes,
tokenizer.point
);
if is_ok {
tokenizer.feed(&codes, ok, false)
} else {
tokenizer.free(previous);
(State::Nok, None)
}
},
)
}
/// Check if `state` and its future states are successful or not.
///
/// This captures the current state of the tokenizer, returns a wrapped
/// state that captures all codes and feeds them to `state` and its future
/// states until it yields [`State::Ok`][] or [`State::Nok`][].
/// It then applies the captured state, calls `done`, and feeds all
/// captured codes to its future states.
pub fn check(
&mut self,
state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
let previous = self.capture();
attempt_impl(
state,
vec![],
|result: (Vec<Code>, Vec<Code>), ok, tokenizer: &mut Tokenizer| {
let codes = result.0;
tokenizer.free(previous);
log::debug!(
"check: {:?}, codes: {:?}, at {:?}",
ok,
codes,
tokenizer.point
);
let result = done(ok);
tokenizer.feed(&codes, result, false)
},
)
}
/// Attempt to parse with `state` and its future states, reverting if
/// unsuccessful.
///
/// This captures the current state of the tokenizer, returns a wrapped
/// state that captures all codes and feeds them to `state` and its future
/// states until it yields [`State::Ok`][], at which point it calls `done`
/// and yields its result.
/// If instead [`State::Nok`][] was yielded, the captured state is applied,
/// `done` is called, and all captured codes are fed to its future states.
pub fn attempt(
&mut self,
state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
let previous = self.capture();
attempt_impl(
state,
vec![],
|result: (Vec<Code>, Vec<Code>), ok, tokenizer: &mut Tokenizer| {
let codes = if ok {
result.1
} else {
tokenizer.free(previous);
result.0
};
log::debug!(
"attempt: {:?}, codes: {:?}, at {:?}",
ok,
codes,
tokenizer.point
);
let result = done(ok);
tokenizer.feed(&codes, result, false)
},
)
}
// To do: lifetimes, boxes, lmao.
pub fn attempt_2(
&mut self,
a: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
b: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
self.call_multiple(
false,
Some(Box::new(a)),
Some(Box::new(b)),
None,
None,
None,
None,
None,
done,
)
}
#[allow(clippy::too_many_arguments, clippy::many_single_char_names)]
pub fn attempt_5(
&mut self,
a: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
b: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
c: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
d: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
e: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
self.call_multiple(
false,
Some(Box::new(a)),
Some(Box::new(b)),
Some(Box::new(c)),
Some(Box::new(d)),
Some(Box::new(e)),
None,
None,
done,
)
}
#[allow(clippy::too_many_arguments, clippy::many_single_char_names)]
pub fn attempt_7(
&mut self,
a: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
b: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
c: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
d: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
e: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
f: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
g: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
self.call_multiple(
false,
Some(Box::new(a)),
Some(Box::new(b)),
Some(Box::new(c)),
Some(Box::new(d)),
Some(Box::new(e)),
Some(Box::new(f)),
Some(Box::new(g)),
done,
)
}
#[allow(clippy::too_many_arguments, clippy::many_single_char_names)]
pub fn call_multiple(
&mut self,
check: bool,
a: Option<Box<StateFn>>,
b: Option<Box<StateFn>>,
c: Option<Box<StateFn>>,
d: Option<Box<StateFn>>,
e: Option<Box<StateFn>>,
f: Option<Box<StateFn>>,
g: Option<Box<StateFn>>,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
if let Some(head) = a {
let callback = move |ok| {
if ok {
done(ok)
} else {
Box::new(move |tokenizer: &mut Tokenizer, code| {
tokenizer.call_multiple(check, b, c, d, e, f, g, None, done)(
tokenizer, code,
)
})
}
};
if check {
self.check(head, callback)
} else {
self.attempt(head, callback)
}
} else {
done(false)
}
}
/// Feed a list of `codes` into `start`.
///
/// This is set up to support repeatedly calling `feed`, and thus streaming
/// markdown into the state machine, and normally pauses after feeding.
/// When `done: true` is passed, the EOF is fed.
pub fn feed(
&mut self,
codes: &[Code],
start: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
drain: bool,
) -> StateFnResult {
let codes = codes;
let mut state = State::Fn(Box::new(start));
let mut index = 0;
self.consumed = true;
while index < codes.len() {
let code = codes[index];
match state {
State::Nok | State::Ok => {
break;
}
State::Fn(func) => {
log::debug!("main: passing `{:?}`", code);
self.expect(code);
let (next, remainder) = check_statefn_result(func(self, code));
state = next;
index = index + 1
- (if let Some(ref x) = remainder {
x.len()
} else {
0
});
}
}
}
// Yield to a higher loop if we shouldn’t feed EOFs.
if !drain {
return (state, Some(codes[index..].to_vec()));
}
loop {
// Feed EOF.
match state {
State::Ok | State::Nok => break,
State::Fn(func) => {
let code = Code::None;
log::debug!("main: passing eof");
self.expect(code);
let (next, remainder) = check_statefn_result(func(self, code));
if let Some(ref x) = remainder {
if !x.is_empty() {
// To do: handle?
unreachable!("drain:remainder {:?}", x);
}
}
state = next;
}
}
}
match state {
State::Ok => {}
_ => unreachable!("expected final state to be `State::Ok`"),
}
check_statefn_result((state, None))
}
}
/// Internal utility to wrap states to also capture codes.
///
/// Recurses into itself.
/// Used in [`Tokenizer::attempt`][Tokenizer::attempt] and [`Tokenizer::check`][Tokenizer::check].
fn attempt_impl(
state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
codes: Vec<Code>,
done: impl FnOnce((Vec<Code>, Vec<Code>), bool, &mut Tokenizer) -> StateFnResult + 'static,
) -> Box<StateFn> {
Box::new(|tokenizer, code| {
let mut codes = codes;
let (next, remainder) = check_statefn_result(state(tokenizer, code));
match code {
Code::None => {}
_ => {
codes.push(code);
}
}
// To do: `remainder` must never be bigger than codes I guess?
// To do: `remainder` probably has to be taken *from* `codes`, in a similar vain to the `Ok` handling below.
match next {
State::Ok => {
let remaining = if let Some(x) = remainder { x } else { vec![] };
check_statefn_result(done((codes, remaining), true, tokenizer))
}
State::Nok => check_statefn_result(done((codes, vec![]), false, tokenizer)),
State::Fn(func) => {
check_statefn_result((State::Fn(attempt_impl(func, codes, done)), None))
}
}
})
}
/// Turn a string into codes.
// To do: handle BOM at start?
pub fn as_codes(value: &str) -> Vec<Code> {
let mut codes: Vec<Code> = vec![];
let mut at_carriage_return = false;
let mut column = 1;
for char in value.chars() {
// Send a CRLF.
if at_carriage_return && '\n' == char {
at_carriage_return = false;
codes.push(Code::CarriageReturnLineFeed);
} else {
// Send the previous CR: we’re not at a next `\n`.
if at_carriage_return {
at_carriage_return = false;
codes.push(Code::Char('\r'));
}
match char {
// Send a replacement character.
'\0' => {
column += 1;
codes.push(Code::Char('�'));
}
// Send a tab and virtual spaces.
'\t' => {
// To do: is this correct?
let remainder = column % TAB_SIZE;
let virtual_spaces = if remainder == 0 {
0
} else {
TAB_SIZE - remainder
};
codes.push(Code::Char(char));
column += 1;
let mut index = 0;
while index < virtual_spaces {
codes.push(Code::VirtualSpace);
column += 1;
index += 1;
}
}
// Send an LF.
'\n' => {
column = 1;
codes.push(Code::Char(char));
}
// Don’t send anything yet.
'\r' => {
column = 1;
at_carriage_return = true;
}
// Send the char.
_ => {
column += 1;
codes.push(Code::Char(char));
}
}
};
}
// To do: handle a final CR?
codes
}
/// Check a [`StateFnResult`][], make sure its valid (that there are no bugs),
/// and clean a final eof passed back in `remainder`.
fn check_statefn_result(result: StateFnResult) -> StateFnResult {
let (state, mut remainder) = result;
// Remove an eof.
// For convencience, feeding back an eof is allowed, but cleaned here.
// Most states handle eof and eol in the same branch, and hence pass
// all back.
// This might not be needed, because if EOF is passed back, we’re at the EOF.
// But they’re not supposed to be in codes, so here we remove them.
if let Some(ref mut list) = remainder {
if Some(&Code::None) == list.last() {
list.pop();
}
}
(state, remainder)
}