//! The tokenizer glues states from the state machine together.
//!
//! It facilitates everything needed to turn codes into tokens and events with
//! a state machine.
//! It also enables logic needed for parsing markdown, such as an [`attempt`][]
//! to parse something, which can succeed or, when unsuccessful, revert the
//! attempt.
//! Similarly, a [`check`][] exists, which does the same as an `attempt` but
//! reverts even if successful.
//!
//! [`attempt`]: Tokenizer::attempt
//! [`check`]: Tokenizer::check
use crate::parser::ParseState;
use crate::token::Token;
use std::collections::HashMap;
/// Embedded content type.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ContentType {
/// Represents [flow content][crate::content::flow].
Flow,
/// Represents [text content][crate::content::text].
Text,
/// Represents [string content][crate::content::string].
String,
}
/// Enum representing a character code.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Code {
/// End of the input stream (called eof).
None,
/// Used to make parsing line endings easier as it represents both
/// `Code::Char('\r')` and `Code::Char('\n')` combined.
CarriageReturnLineFeed,
/// the expansion of a tab (`Code::Char('\t')`), depending on where the tab
/// ocurred, it’s followed by 0 to 3 (both inclusive) `Code::VirtualSpace`s.
VirtualSpace,
/// The most frequent variant of this enum is `Code::Char(char)`, which just
/// represents a char, but micromark adds meaning to certain other values.
Char(char),
}
/// A location in the document (`line`/`column`/`offset`).
///
/// The interface for the location in the document comes from unist `Point`:
/// <https://github.com/syntax-tree/unist#point>.
#[derive(Debug, Clone, PartialEq)]
pub struct Point {
/// 1-indexed line number.
pub line: usize,
/// 1-indexed column number.
/// This is increases up to a tab stop for tabs.
/// Some editors count tabs as 1 character, so this position is not always
/// the same as editors.
pub column: usize,
/// 0-indexed position in the document.
pub offset: usize,
}
/// Possible event types.
#[derive(Debug, PartialEq, Clone)]
pub enum EventType {
/// The start of something.
Enter,
/// The end of something.
Exit,
}
/// Something semantic happening somewhere.
#[derive(Debug, Clone)]
pub struct Event {
pub event_type: EventType,
pub token_type: Token,
pub point: Point,
pub index: usize,
pub previous: Option<usize>,
pub next: Option<usize>,
pub content_type: Option<ContentType>,
}
/// The essence of the state machine are functions: `StateFn`.
/// It’s responsible for dealing with that single passed [`Code`][].
/// It yields a [`StateFnResult`][].
pub type StateFn = dyn FnOnce(&mut Tokenizer, Code) -> StateFnResult;
/// Each [`StateFn`][] yields something back: primarily the state.
/// In certain cases, it can also yield back up parsed codes that were passed down.
pub type StateFnResult = (State, Option<Vec<Code>>);
/// Callback that can be registered and is called when the tokenizer is done.
///
/// Resolvers are supposed to change the list of events, because parsing is
/// sometimes messy, and they help expose a cleaner interface of events to
/// the compiler and other users.
pub type Resolver = dyn FnOnce(&mut Tokenizer) -> Vec<Event>;
/// The result of a state.
pub enum State {
/// There is a future state: a boxed [`StateFn`][] to pass the next code to.
Fn(Box<StateFn>),
/// The state is successful.
Ok,
/// The state is not successful.
Nok,
}
/// Loose label starts we found.
#[derive(Debug)]
pub struct LabelStart {
/// Indices of where the label starts and ends in `events`.
pub start: (usize, usize),
/// A boolean used internally to figure out if a label start link can’t be
/// used (because links in links are incorrect).
pub inactive: bool,
/// A boolean used internally to figure out if a label is balanced: they’re
/// not media, it’s just balanced braces.
pub balanced: bool,
}
/// Media we found.
#[derive(Debug)]
pub struct Media {
/// Indices of where the media’s label start starts and ends in `events`.
pub start: (usize, usize),
/// Indices of where the media’s label end starts and ends in `events`.
pub end: (usize, usize),
/// Identifier
pub id: String,
}
/// Supported containers.
#[derive(Debug, PartialEq)]
pub enum Container {
BlockQuote,
ListItem,
}
/// Info used to tokenize the current container.
///
/// This info is shared between the initial construct and its continuation.
/// It’s only used for list items.
#[derive(Debug)]
pub struct ContainerState {
/// Kind.
pub kind: Container,
/// Whether the first line was blank.
pub blank_initial: bool,
/// The size of the initial construct.
pub size: usize,
}
/// The internal state of a tokenizer, not to be confused with states from the
/// state machine, this instead is all the information about where we currently
/// are and what’s going on.
#[derive(Debug, Clone)]
struct InternalState {
/// Length of `events`. We only add to events, so reverting will just pop stuff off.
events_len: usize,
/// Length of the stack. It’s not allowed to decrease the stack in a check or an attempt.
stack_len: usize,
/// Previous code.
previous: Code,
/// Current code.
current: Code,
/// `index` in codes of the current code.
index: usize,
/// Current relative and absolute position in the file.
point: Point,
}
// #[derive(Debug)]
/// A tokenizer itself.
#[allow(clippy::struct_excessive_bools)]
pub struct Tokenizer<'a> {
column_start: HashMap<usize, (Point, usize)>,
/// Track whether a character is expected to be consumed, and whether it’s
/// actually consumed
///
/// Tracked to make sure everything’s valid.
consumed: bool,
/// Track whether this tokenizer is done.
drained: bool,
/// Semantic labels of one or more codes in `codes`.
pub events: Vec<Event>,
/// Hierarchy of semantic labels.
///
/// Tracked to make sure everything’s valid.
pub stack: Vec<Token>,
/// Previous character code.
pub previous: Code,
/// Current character code.
current: Code,
/// `index` in codes of the current code.
pub index: usize,
/// Current relative and absolute place in the file.
pub point: Point,
/// List of attached resolvers, which will be called when done feeding,
/// to clean events.
resolvers: Vec<Box<Resolver>>,
/// List of names associated with attached resolvers.
resolver_ids: Vec<String>,
/// Shared parsing state across tokenizers.
pub parse_state: &'a ParseState,
/// Stack of label (start) that could form images and links.
///
/// Used when tokenizing [text content][crate::content::text].
pub label_start_stack: Vec<LabelStart>,
/// Stack of label (start) that cannot form images and links.
///
/// Used when tokenizing [text content][crate::content::text].
pub label_start_list_loose: Vec<LabelStart>,
/// Stack of images and links.
///
/// Used when tokenizing [text content][crate::content::text].
pub media_list: Vec<Media>,
/// Whether we would be interrupting something.
///
/// Used when tokenizing [flow content][crate::content::flow].
pub interrupt: bool,
/// Whether containers cannot “pierce” into the current construct.
///
/// Used when tokenizing [document content][crate::content::document].
pub concrete: bool,
/// Whether this line is lazy.
///
/// The previous line was a paragraph, and this line’s containers did not
/// match.
pub lazy: bool,
/// Current container state.
pub container: Option<ContainerState>,
}
impl<'a> Tokenizer<'a> {
/// Create a new tokenizer.
pub fn new(point: Point, index: usize, parse_state: &'a ParseState) -> Tokenizer {
Tokenizer {
previous: Code::None,
current: Code::None,
column_start: HashMap::new(),
index,
consumed: true,
drained: false,
point,
stack: vec![],
events: vec![],
parse_state,
label_start_stack: vec![],
label_start_list_loose: vec![],
media_list: vec![],
interrupt: false,
concrete: false,
lazy: false,
container: None,
resolvers: vec![],
resolver_ids: vec![],
}
}
/// Register a resolver.
pub fn register_resolver(&mut self, id: String, resolver: Box<Resolver>) {
if !self.resolver_ids.contains(&id) {
self.resolver_ids.push(id);
self.resolvers.push(resolver);
}
}
/// Register a resolver, before others.
pub fn register_resolver_before(&mut self, id: String, resolver: Box<Resolver>) {
if !self.resolver_ids.contains(&id) {
self.resolver_ids.push(id);
self.resolvers.insert(0, resolver);
}
}
/// Prepare for a next code to get consumed.
pub fn expect(&mut self, code: Code, force: bool) {
if !force {
assert!(self.consumed, "expected previous character to be consumed");
}
self.consumed = false;
self.current = code;
}
/// Define a jump between two places.
///
/// This defines how much columns are increased when consuming a line
/// ending.
pub fn define_skip(&mut self, point: Point, index: usize) {
log::debug!("position: define skip: {:?}, {:?}", point, index);
self.column_start.insert(point.line, (point, index));
self.account_for_potential_skip();
}
/// Increment the current positional info if we’re right after a line
/// ending, which has a skip defined.
fn account_for_potential_skip(&mut self) {
if self.point.column == 1 {
match self.column_start.get(&self.point.line) {
None => {}
Some((point, index)) => {
self.point.column = point.column;
self.point.offset = point.offset;
self.index = *index;
}
};
}
}
/// Consume the current character.
/// Each [`StateFn`][] is expected to call this to signal that this code is
/// used, or call a next `StateFn`.
pub fn consume(&mut self, code: Code) {
assert_eq!(
code, self.current,
"expected given code to equal expected code"
);
log::debug!("consume: `{:?}` ({:?})", code, self.point);
assert!(!self.consumed, "expected code to not have been consumed: this might be because `x(code)` instead of `x` was returned");
self.index += 1;
match code {
Code::CarriageReturnLineFeed | Code::Char('\n' | '\r') => {
self.point.line += 1;
self.point.column = 1;
self.point.offset += if code == Code::CarriageReturnLineFeed {
2
} else {
1
};
self.account_for_potential_skip();
log::debug!("position: after eol: `{:?}`", self.point);
}
Code::VirtualSpace => {
// Empty.
}
_ => {
self.point.column += 1;
self.point.offset += 1;
}
}
self.previous = code;
// Mark as consumed.
self.consumed = true;
}
/// Mark the start of a semantic label.
pub fn enter(&mut self, token_type: Token) {
self.enter_with_content(token_type, None);
}
pub fn enter_with_content(&mut self, token_type: Token, content_type: Option<ContentType>) {
log::debug!("enter: `{:?}` ({:?})", token_type, self.point);
self.events.push(Event {
event_type: EventType::Enter,
token_type: token_type.clone(),
point: self.point.clone(),
index: self.index,
previous: None,
next: None,
content_type,
});
self.stack.push(token_type);
}
/// Mark the end of a semantic label.
pub fn exit(&mut self, token_type: Token) {
let current_token = self.stack.pop().expect("cannot close w/o open tokens");
assert_eq!(
current_token, token_type,
"expected exit token to match current token"
);
let previous = self.events.last().expect("cannot close w/o open event");
let mut index = self.index;
let mut point = self.point.clone();
assert!(
current_token != previous.token_type || previous.index != index,
"expected non-empty token"
);
// A bit weird, but if we exit right after a line ending, we *don’t* want to consider
// potential skips.
if matches!(
self.previous,
Code::CarriageReturnLineFeed | Code::Char('\n' | '\r')
) {
point.column = 1;
point.offset = previous.point.offset
+ if self.previous == Code::CarriageReturnLineFeed {
2
} else {
1
};
index = previous.index + 1;
}
log::debug!("exit: `{:?}` ({:?})", token_type, point);
self.events.push(Event {
event_type: EventType::Exit,
token_type,
point,
index,
previous: None,
next: None,
content_type: None,
});
}
/// Capture the internal state.
fn capture(&mut self) -> InternalState {
InternalState {
index: self.index,
previous: self.previous,
current: self.current,
point: self.point.clone(),
events_len: self.events.len(),
stack_len: self.stack.len(),
}
}
/// Apply the internal state.
fn free(&mut self, previous: InternalState) {
self.index = previous.index;
self.previous = previous.previous;
self.current = previous.current;
self.point = previous.point;
assert!(
self.events.len() >= previous.events_len,
"expected to restore less events than before"
);
self.events.truncate(previous.events_len);
assert!(
self.stack.len() >= previous.stack_len,
"expected to restore less stack items than before"
);
self.stack.truncate(previous.stack_len);
}
/// Parse with `state_fn` and its future states, switching to `ok` when
/// successful, and passing [`State::Nok`][] back up if it occurs.
///
/// This function does not capture the current state, in case of
/// `State::Nok`, as it is assumed that this `go` is itself wrapped in
/// another `attempt`.
#[allow(clippy::unused_self)]
pub fn go(
&mut self,
state_fn: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
after: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
) -> Box<StateFn> {
attempt_impl(
state_fn,
|_code| false,
vec![],
|result: (Vec<Code>, Vec<Code>), ok, tokenizer: &mut Tokenizer, _state| {
if ok {
feed_impl(tokenizer, &if ok { result.1 } else { result.0 }, after)
} else {
(State::Nok, None)
}
},
)
}
/// Like `go`, but this lets you *hijack* back to some other state after a
/// certain code.
#[allow(clippy::unused_self)]
pub fn go_until(
&mut self,
state_fn: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
until: impl FnMut(Code) -> bool + 'static,
done: impl FnOnce(StateFnResult) -> StateFnResult + 'static,
) -> Box<StateFn> {
attempt_impl(
state_fn,
until,
vec![],
|result: (Vec<Code>, Vec<Code>), _ok, tokenizer: &mut Tokenizer, state| {
tokenizer.consumed = true;
done(check_statefn_result((state, Some(result.1))))
},
)
}
/// Parse with `state_fn` and its future states, to check if it result in
/// [`State::Ok`][] or [`State::Nok`][], revert on both cases, and then
/// call `done` with whether it was successful or not.
///
/// This captures the current state of the tokenizer, returns a wrapped
/// state that captures all codes and feeds them to `state_fn` and its
/// future states until it yields `State::Ok` or `State::Nok`.
/// It then applies the captured state, calls `done`, and feeds all
/// captured codes to its future states.
pub fn check(
&mut self,
state_fn: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
let previous = self.capture();
attempt_impl(
state_fn,
|_code| false,
vec![],
|result: (Vec<Code>, Vec<Code>), ok, tokenizer: &mut Tokenizer, _state| {
tokenizer.free(previous);
feed_impl(tokenizer, &result.0, done(ok))
},
)
}
/// Parse with `state_fn` and its future states, to check if it results in
/// [`State::Ok`][] or [`State::Nok`][], revert on the case of
/// `State::Nok`, and then call `done` with whether it was successful or
/// not.
///
/// This captures the current state of the tokenizer, returns a wrapped
/// state that captures all codes and feeds them to `state_fn` and its
/// future states until it yields `State::Ok`, at which point it calls
/// `done` and yields its result.
/// If instead `State::Nok` was yielded, the captured state is applied,
/// `done` is called, and all captured codes are fed to its future states.
pub fn attempt(
&mut self,
state_fn: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
let previous = self.capture();
attempt_impl(
state_fn,
|_code| false,
vec![],
|result: (Vec<Code>, Vec<Code>), ok, tokenizer: &mut Tokenizer, _state| {
if !ok {
tokenizer.free(previous);
}
let codes = if ok { result.1 } else { result.0 };
log::debug!(
"attempt: {:?}, codes: {:?}, at {:?}",
ok,
codes,
tokenizer.point
);
feed_impl(tokenizer, &codes, done(ok))
},
)
}
/// Just like [`attempt`][Tokenizer::attempt], but many.
pub fn attempt_n(
&mut self,
mut state_fns: Vec<Box<StateFn>>,
done: impl FnOnce(bool) -> Box<StateFn> + 'static,
) -> Box<StateFn> {
if state_fns.is_empty() {
done(false)
} else {
let state_fn = state_fns.remove(0);
self.attempt(state_fn, move |ok| {
if ok {
done(ok)
} else {
Box::new(|t, code| t.attempt_n(state_fns, done)(t, code))
}
})
}
}
/// Just like [`attempt`][Tokenizer::attempt], but for when you don’t care
/// about `ok`.
pub fn attempt_opt(
&mut self,
state_fn: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
after: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
) -> Box<StateFn> {
self.attempt(state_fn, |_ok| Box::new(after))
}
/// Feed a list of `codes` into `start`.
///
/// This is set up to support repeatedly calling `feed`, and thus streaming
/// markdown into the state machine, and normally pauses after feeding.
pub fn push(
&mut self,
codes: &[Code],
start: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
drain: bool,
) -> StateFnResult {
assert!(!self.drained, "cannot feed after drain");
let mut result = feed_impl(self, codes, start);
if drain {
let func = match result.0 {
State::Fn(func) => func,
_ => unreachable!("expected next state"),
};
result = flush_impl(self, func);
self.drained = true;
while !self.resolvers.is_empty() {
let resolver = self.resolvers.remove(0);
self.events = resolver(self);
}
}
result
}
/// Flush the tokenizer.
pub fn flush(
&mut self,
start: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
) -> StateFnResult {
flush_impl(self, start)
}
}
/// Internal utility to wrap states to also capture codes.
///
/// Recurses into itself.
/// Used in [`Tokenizer::attempt`][Tokenizer::attempt] and [`Tokenizer::check`][Tokenizer::check].
fn attempt_impl(
state: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
mut pause: impl FnMut(Code) -> bool + 'static,
mut codes: Vec<Code>,
done: impl FnOnce((Vec<Code>, Vec<Code>), bool, &mut Tokenizer, State) -> StateFnResult + 'static,
) -> Box<StateFn> {
Box::new(|tokenizer, code| {
if !codes.is_empty() && pause(tokenizer.previous) {
return done(
(codes, vec![code]),
false,
tokenizer,
State::Fn(Box::new(state)),
);
}
let (next, remainder) = check_statefn_result(state(tokenizer, code));
match code {
Code::None => {}
_ => {
codes.push(code);
}
}
if let Some(ref list) = remainder {
assert!(
list.len() <= codes.len(),
"`remainder` must be less than or equal to `codes`"
);
}
match next {
State::Ok => {
let remaining = if let Some(x) = remainder { x } else { vec![] };
check_statefn_result(done((codes, remaining), true, tokenizer, next))
}
State::Nok => check_statefn_result(done((codes, vec![]), false, tokenizer, next)),
State::Fn(func) => {
assert!(remainder.is_none(), "expected no remainder");
check_statefn_result((State::Fn(attempt_impl(func, pause, codes, done)), None))
}
}
})
}
/// Feed a list of `codes` into `start`.
fn feed_impl(
tokenizer: &mut Tokenizer,
codes: &[Code],
start: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
) -> StateFnResult {
let codes = codes;
let mut state = State::Fn(Box::new(start));
let mut index = 0;
tokenizer.consumed = true;
while index < codes.len() {
let code = codes[index];
match state {
State::Nok | State::Ok => {
break;
}
State::Fn(func) => {
log::debug!("main: passing: `{:?}`", code);
tokenizer.expect(code, false);
let (next, remainder) = check_statefn_result(func(tokenizer, code));
state = next;
index = index + 1
- (if let Some(ref x) = remainder {
x.len()
} else {
0
});
}
}
}
// Yield to a higher loop.
check_statefn_result((state, Some(codes[index..].to_vec())))
}
/// Flush `start`: pass `eof`s to it until done.
fn flush_impl(
tokenizer: &mut Tokenizer,
start: impl FnOnce(&mut Tokenizer, Code) -> StateFnResult + 'static,
) -> StateFnResult {
let mut state = State::Fn(Box::new(start));
tokenizer.consumed = true;
loop {
// Feed EOF.
match state {
State::Ok | State::Nok => break,
State::Fn(func) => {
let code = Code::None;
log::debug!("main: passing eof");
tokenizer.expect(code, false);
let (next, remainder) = check_statefn_result(func(tokenizer, code));
assert!(remainder.is_none(), "expected no remainder");
state = next;
}
}
}
match state {
State::Ok => {}
_ => unreachable!("expected final state to be `State::Ok`"),
}
check_statefn_result((state, None))
}
/// Check a [`StateFnResult`][], make sure its valid (that there are no bugs),
/// and clean a final eof passed back in `remainder`.
fn check_statefn_result(result: StateFnResult) -> StateFnResult {
let (state, mut remainder) = result;
// Remove an eof.
// For convencience, feeding back an eof is allowed, but cleaned here.
// Most states handle eof and eol in the same branch, and hence pass
// all back.
// This might not be needed, because if EOF is passed back, we’re at the EOF.
// But they’re not supposed to be in codes, so here we remove them.
if let Some(ref mut list) = remainder {
if Some(&Code::None) == list.last() {
list.pop();
}
if list.is_empty() {
return (state, None);
}
}
(state, remainder)
}