//! A tokenizer glues states from the state machine together.
//!
//! It facilitates everything needed to turn bytes into events with a state
//! machine.
//! It also enables the logic needed for parsing markdown, such as an
//! [`attempt`][] to try and parse something, which can succeed or, when
//! unsuccessful, revert the attempt.
//!
//! [`attempt`]: Tokenizer::attempt
use crate::constant::TAB_SIZE;
use crate::event::{Content, Event, Kind, Link, Name, Point, VOID_EVENTS};
use crate::parser::ParseState;
use crate::resolve::{call as call_resolve, Name as ResolveName};
use crate::state::{call, State};
use crate::util::edit_map::EditMap;
/// Containers.
///
/// Containers are found when tokenizing
/// [document content][crate::construct::document].
/// They parse a portion at the start of one or more lines.
/// The rest of those lines is a different content type (specifically, flow),
/// which they “contain”.
#[derive(Debug, Eq, PartialEq)]
pub enum Container {
/// [Block quote][crate::construct::block_quote].
BlockQuote,
/// [List item][crate::construct::list_item].
ListItem,
}
/// Info used to tokenize a container.
///
/// Practically, these fields are only used for list items.
#[derive(Debug)]
pub struct ContainerState {
/// Kind.
pub kind: Container,
/// Whether the first line was blank.
pub blank_initial: bool,
/// Size.
pub size: usize,
}
/// How to handle a byte.
#[derive(Debug, PartialEq)]
enum ByteAction {
/// This is a normal byte.
///
/// Includes replaced bytes.
Normal(u8),
/// This byte must be ignored.
Ignore,
/// This is a new byte.
Insert(u8),
}
/// Label start, looking for an end.
#[derive(Debug)]
pub struct LabelStart {
/// Indices of where the label starts and ends in `events`.
pub start: (usize, usize),
/// A boolean used internally to figure out if a (link) label start can’t
/// be used anymore (because it would contain another link).
/// That link start is still looking for a balanced closing bracket though,
/// so we can’t remove it just yet.
pub inactive: bool,
}
/// Valid label.
#[derive(Debug)]
pub struct Label {
/// Indices of label start.
pub start: (usize, usize),
/// Indices of label end.
pub end: (usize, usize),
}
/// Different kinds of attempts.
#[derive(Debug, PartialEq)]
enum AttemptKind {
/// Discard what was tokenized when unsuccessful.
Attempt,
/// Discard always.
Check,
}
/// How to handle [`State::Ok`][] or [`State::Nok`][].
#[derive(Debug)]
struct Attempt {
/// Where to go to when successful.
ok: State,
/// Where to go to when unsuccessful.
nok: State,
/// Kind of attempt.
kind: AttemptKind,
/// If needed, the progress to revert to.
///
/// It is not needed to discard an [`AttemptKind::Attempt`] that has a
/// `nok` of [`State::Nok`][], because that means it is used in *another*
/// attempt, which will receive that `Nok`, and has to handle it.
progress: Option<Progress>,
}
/// The internal state of a tokenizer.
///
/// Not to be confused with states from the state machine, this instead is all
/// the information on where we currently are and what’s going on.
#[derive(Clone, Debug)]
struct Progress {
/// Length of `events`.
///
/// It’s not allowed to remove events, so reverting will just pop stuff off.
events_len: usize,
/// Length of the stack.
///
/// It’s not allowed to decrease the stack in an attempt.
stack_len: usize,
/// Previous code.
previous: Option<u8>,
/// Current code.
current: Option<u8>,
/// Current place in the file.
point: Point,
}
/// A lot of shared fields used to tokenize things.
#[allow(clippy::struct_excessive_bools)]
#[derive(Debug)]
pub struct TokenizeState<'a> {
// Couple complex fields used to tokenize the document.
/// Tokenizer, used to tokenize flow in document.
pub document_child: Option<Box<Tokenizer<'a>>>,
/// State, used to tokenize containers.
pub document_child_state: Option<State>,
/// Stack of currently active containers.
pub document_container_stack: Vec<ContainerState>,
/// How many active containers continued.
pub document_continued: usize,
/// Index of last `data`.
pub document_data_index: Option<usize>,
/// Container exits by line number.
pub document_exits: Vec<Option<Vec<Event>>>,
/// Whether the previous flow was a paragraph.
pub document_paragraph_before: bool,
// Couple of very frequent settings for parsing whitespace.
pub space_or_tab_eol_content: Option<Content>,
pub space_or_tab_eol_connect: bool,
pub space_or_tab_eol_ok: bool,
pub space_or_tab_connect: bool,
pub space_or_tab_content: Option<Content>,
pub space_or_tab_min: usize,
pub space_or_tab_max: usize,
pub space_or_tab_size: usize,
pub space_or_tab_token: Name,
// Couple of media related fields.
/// List of usable label starts.
///
/// Used when tokenizing [text content][crate::construct::text].
pub label_starts: Vec<LabelStart>,
/// List of unusable label starts.
///
/// Used when tokenizing [text content][crate::construct::text].
pub label_starts_loose: Vec<LabelStart>,
/// Stack of images and links.
///
/// Used when tokenizing [text content][crate::construct::text].
pub labels: Vec<Label>,
/// List of defined identifiers.
pub definitions: Vec<String>,
/// Whether to connect events.
pub connect: bool,
/// Marker.
pub marker: u8,
/// Secondary marker.
pub marker_b: u8,
/// Several markers.
pub markers: &'static [u8],
/// Whether something was seen.
pub seen: bool,
/// Size.
pub size: usize,
/// Secondary size.
pub size_b: usize,
/// Tertiary size.
pub size_c: usize,
/// Index.
pub start: usize,
/// Index.
pub end: usize,
/// Slot for an event name.
pub token_1: Name,
/// Slot for an event name.
pub token_2: Name,
/// Slot for an event name.
pub token_3: Name,
/// Slot for an event name.
pub token_4: Name,
/// Slot for an event name.
pub token_5: Name,
}
/// A tokenizer itself.
#[allow(clippy::struct_excessive_bools)]
#[derive(Debug)]
pub struct Tokenizer<'a> {
/// Jump between line endings.
column_start: Vec<(usize, usize)>,
// First line where this tokenizer starts.
first_line: usize,
/// Current point after the last line ending (excluding jump).
line_start: Point,
/// Track whether the current byte is already consumed (`true`) or expected
/// to be consumed (`false`).
///
/// Tracked to make sure everything’s valid.
consumed: bool,
/// Stack of how to handle attempts.
attempts: Vec<Attempt>,
/// Current byte.
pub current: Option<u8>,
/// Previous byte.
pub previous: Option<u8>,
/// Current relative and absolute place in the file.
pub point: Point,
/// Semantic labels.
pub events: Vec<Event>,
/// Hierarchy of semantic labels.
///
/// Tracked to make sure everything’s valid.
pub stack: Vec<Name>,
/// Edit map, to batch changes.
pub map: EditMap,
/// List of resolvers.
pub resolvers: Vec<ResolveName>,
/// Shared parsing state across tokenizers.
pub parse_state: &'a ParseState<'a>,
/// A lot of shared fields used to tokenize things.
pub tokenize_state: TokenizeState<'a>,
/// Whether we would be interrupting something.
///
/// Used when tokenizing [flow content][crate::construct::flow].
pub interrupt: bool,
/// Whether containers cannot “pierce” into the current construct.
///
/// Used when tokenizing [document content][crate::construct::document].
pub concrete: bool,
/// Whether this line is lazy.
///
/// The previous line was a paragraph, and this line’s containers did not
/// match.
pub lazy: bool,
}
impl<'a> Tokenizer<'a> {
/// Create a new tokenizer.
pub fn new(point: Point, parse_state: &'a ParseState) -> Tokenizer<'a> {
Tokenizer {
previous: None,
current: None,
// To do: reserve size when feeding?
column_start: vec![],
first_line: point.line,
line_start: point.clone(),
consumed: true,
attempts: vec![],
point,
stack: vec![],
events: vec![],
parse_state,
tokenize_state: TokenizeState {
connect: false,
document_container_stack: vec![],
document_exits: vec![],
document_continued: 0,
document_paragraph_before: false,
document_data_index: None,
document_child_state: None,
document_child: None,
definitions: vec![],
end: 0,
label_starts: vec![],
label_starts_loose: vec![],
marker: 0,
marker_b: 0,
markers: &[],
labels: vec![],
seen: false,
size: 0,
size_b: 0,
size_c: 0,
space_or_tab_eol_content: None,
space_or_tab_eol_connect: false,
space_or_tab_eol_ok: false,
space_or_tab_connect: false,
space_or_tab_content: None,
space_or_tab_min: 0,
space_or_tab_max: 0,
space_or_tab_size: 0,
space_or_tab_token: Name::SpaceOrTab,
start: 0,
token_1: Name::Data,
token_2: Name::Data,
token_3: Name::Data,
token_4: Name::Data,
token_5: Name::Data,
},
map: EditMap::new(),
interrupt: false,
concrete: false,
lazy: false,
resolvers: vec![],
}
}
/// Register a resolver.
pub fn register_resolver(&mut self, name: ResolveName) {
if !self.resolvers.contains(&name) {
self.resolvers.push(name);
}
}
/// Register a resolver, before others.
pub fn register_resolver_before(&mut self, name: ResolveName) {
if !self.resolvers.contains(&name) {
self.resolvers.insert(0, name);
}
}
/// Define a jump between two places.
///
/// This defines to which future index we move after a line ending.
pub fn define_skip(&mut self, mut point: Point) {
move_point_back(self, &mut point);
let info = (point.index, point.vs);
log::debug!("position: define skip: {:?} -> ({:?})", point.line, info);
let at = point.line - self.first_line;
if at >= self.column_start.len() {
self.column_start.push(info);
} else {
self.column_start[at] = info;
}
self.account_for_potential_skip();
}
/// Increment the current positional info if we’re right after a line
/// ending, which has a skip defined.
fn account_for_potential_skip(&mut self) {
let at = self.point.line - self.first_line;
if self.point.column == 1 && at != self.column_start.len() {
self.move_to(self.column_start[at]);
}
}
/// Prepare for a next byte to get consumed.
fn expect(&mut self, byte: Option<u8>) {
debug_assert!(self.consumed, "expected previous byte to be consumed");
self.consumed = false;
self.current = byte;
}
/// Consume the current byte.
/// Each state function is expected to call this to signal that this code is
/// used, or call a next function.
pub fn consume(&mut self) {
debug_assert!(!self.consumed, "expected code to not have been consumed: this might be because `x(code)` instead of `x` was returned");
self.move_one();
self.previous = self.current;
// While we’re not at eof, it is at least better to not have the
// same current code as `previous` *and* `current`.
self.current = None;
// Mark as consumed.
self.consumed = true;
}
/// Move to the next (virtual) byte.
fn move_one(&mut self) {
match byte_action(self.parse_state.bytes, &self.point) {
ByteAction::Ignore => {
self.point.index += 1;
}
ByteAction::Insert(byte) => {
self.previous = Some(byte);
self.point.column += 1;
self.point.vs += 1;
}
ByteAction::Normal(byte) => {
self.previous = Some(byte);
self.point.vs = 0;
self.point.index += 1;
if byte == b'\n' {
self.point.line += 1;
self.point.column = 1;
if self.point.line - self.first_line + 1 > self.column_start.len() {
self.column_start.push((self.point.index, self.point.vs));
}
self.line_start = self.point.clone();
self.account_for_potential_skip();
log::debug!("position: after eol: `{:?}`", self.point);
} else {
self.point.column += 1;
}
}
}
}
/// Move (virtual) bytes.
fn move_to(&mut self, to: (usize, usize)) {
let (to_index, to_vs) = to;
while self.point.index < to_index || self.point.index == to_index && self.point.vs < to_vs {
self.move_one();
}
}
/// Mark the start of a semantic label.
pub fn enter(&mut self, name: Name) {
enter_impl(self, name, None);
}
/// Enter with a link.
pub fn enter_link(&mut self, name: Name, link: Link) {
enter_impl(self, name, Some(link));
}
/// Mark the end of a semantic label.
pub fn exit(&mut self, name: Name) {
let current = self.stack.pop().expect("cannot close w/o open tokens");
debug_assert_eq!(current, name, "expected exit event to match current event");
let previous = self.events.last().expect("cannot close w/o open event");
let mut point = self.point.clone();
debug_assert!(
current != previous.name
|| previous.point.index != point.index
|| previous.point.vs != point.vs,
"expected non-empty event"
);
if VOID_EVENTS.iter().any(|d| d == &name) {
debug_assert!(
current == previous.name,
"expected event to be void (`{:?}`), instead of including `{:?}`",
current,
previous.name
);
}
// A bit weird, but if we exit right after a line ending, we *don’t* want to consider
// potential skips.
if matches!(self.previous, Some(b'\n')) {
point = self.line_start.clone();
} else {
move_point_back(self, &mut point);
}
log::debug!("exit: `{:?}`", name);
self.events.push(Event {
kind: Kind::Exit,
name,
point,
link: None,
});
}
/// Capture the tokenizer progress.
fn capture(&mut self) -> Progress {
Progress {
previous: self.previous,
current: self.current,
point: self.point.clone(),
events_len: self.events.len(),
stack_len: self.stack.len(),
}
}
/// Apply tokenizer progress.
fn free(&mut self, previous: Progress) {
self.previous = previous.previous;
self.current = previous.current;
self.point = previous.point;
debug_assert!(
self.events.len() >= previous.events_len,
"expected to restore less events than before"
);
self.events.truncate(previous.events_len);
debug_assert!(
self.stack.len() >= previous.stack_len,
"expected to restore less stack items than before"
);
self.stack.truncate(previous.stack_len);
}
/// Stack an attempt, moving to `ok` on [`State::Ok`][] and `nok` on
/// [`State::Nok`][], reverting in both cases.
pub fn check(&mut self, ok: State, nok: State) {
// Always capture (and restore) when checking.
// No need to capture (and restore) when `nok` is `State::Nok`, because the
// parent attempt will do it.
let progress = Some(self.capture());
self.attempts.push(Attempt {
kind: AttemptKind::Check,
progress,
ok,
nok,
});
}
/// Stack an attempt, moving to `ok` on [`State::Ok`][] and `nok` on
/// [`State::Nok`][], reverting in the latter case.
pub fn attempt(&mut self, ok: State, nok: State) {
// Always capture (and restore) when checking.
// No need to capture (and restore) when `nok` is `State::Nok`, because the
// parent attempt will do it.
let progress = if nok == State::Nok {
None
} else {
Some(self.capture())
};
self.attempts.push(Attempt {
kind: AttemptKind::Attempt,
progress,
ok,
nok,
});
}
/// Tokenize.
pub fn push(&mut self, from: (usize, usize), to: (usize, usize), state: State) -> State {
push_impl(self, from, to, state, false)
}
/// Flush.
pub fn flush(&mut self, state: State, resolve: bool) {
let to = (self.point.index, self.point.vs);
push_impl(self, to, to, state, true);
if resolve {
let resolvers = self.resolvers.split_off(0);
let mut index = 0;
while index < resolvers.len() {
call_resolve(self, resolvers[index]);
index += 1;
}
self.map.consume(&mut self.events);
}
}
}
/// Move back past ignored bytes.
fn move_point_back(tokenizer: &mut Tokenizer, point: &mut Point) {
while point.index > 0 {
point.index -= 1;
let action = byte_action(tokenizer.parse_state.bytes, point);
if !matches!(action, ByteAction::Ignore) {
point.index += 1;
break;
}
}
}
/// Enter.
fn enter_impl(tokenizer: &mut Tokenizer, name: Name, link: Option<Link>) {
let mut point = tokenizer.point.clone();
move_point_back(tokenizer, &mut point);
log::debug!("enter: `{:?}`", name);
tokenizer.stack.push(name.clone());
tokenizer.events.push(Event {
kind: Kind::Enter,
name,
point,
link,
});
}
/// Run the tokenizer.
fn push_impl(
tokenizer: &mut Tokenizer,
from: (usize, usize),
to: (usize, usize),
mut state: State,
flush: bool,
) -> State {
debug_assert!(
from.0 > tokenizer.point.index
|| (from.0 == tokenizer.point.index && from.1 >= tokenizer.point.vs),
"cannot move backwards"
);
tokenizer.move_to(from);
loop {
match state {
State::Ok | State::Nok => {
if let Some(attempt) = tokenizer.attempts.pop() {
if attempt.kind == AttemptKind::Check || state == State::Nok {
if let Some(progress) = attempt.progress {
tokenizer.free(progress);
}
}
tokenizer.consumed = true;
let next = if state == State::Ok {
attempt.ok
} else {
attempt.nok
};
log::debug!("attempt: `{:?}` -> `{:?}`", state, next);
state = next;
} else {
break;
}
}
State::Next(name) => {
let action = if tokenizer.point.index < to.0
|| (tokenizer.point.index == to.0 && tokenizer.point.vs < to.1)
{
Some(byte_action(tokenizer.parse_state.bytes, &tokenizer.point))
} else if flush {
None
} else {
break;
};
if let Some(ByteAction::Ignore) = action {
tokenizer.move_one();
} else {
let byte =
if let Some(ByteAction::Insert(byte) | ByteAction::Normal(byte)) = action {
Some(byte)
} else {
None
};
log::debug!("feed: `{:?}` to {:?}", byte, name);
tokenizer.expect(byte);
state = call(tokenizer, name);
};
}
State::Retry(name) => {
log::debug!("retry: `{:?}`", name);
state = call(tokenizer, name);
}
}
}
tokenizer.consumed = true;
if flush {
debug_assert!(matches!(state, State::Ok), "must be ok");
} else {
debug_assert!(matches!(state, State::Next(_)), "must have a next state");
}
state
}
/// Figure out how to handle a byte.
fn byte_action(bytes: &[u8], point: &Point) -> ByteAction {
if point.index < bytes.len() {
let byte = bytes[point.index];
if byte == b'\r' {
// CRLF.
if point.index < bytes.len() - 1 && bytes[point.index + 1] == b'\n' {
ByteAction::Ignore
}
// CR.
else {
ByteAction::Normal(b'\n')
}
} else if byte == b'\t' {
let remainder = point.column % TAB_SIZE;
let vs = if remainder == 0 {
0
} else {
TAB_SIZE - remainder
};
// On the tab itself, first send it.
if point.vs == 0 {
if vs == 0 {
ByteAction::Normal(byte)
} else {
ByteAction::Insert(byte)
}
} else if vs == 0 {
ByteAction::Normal(b' ')
} else {
ByteAction::Insert(b' ')
}
} else {
ByteAction::Normal(byte)
}
} else {
unreachable!("out of bounds")
}
}