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path: root/src/construct/character_reference.rs
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//! Character references are a construct that occurs in the [string][] and
//! [text][] content types.
//!
//! They’re formed with the following BNF:
//!
//! ```bnf
//! character_reference ::= '&' (numeric | named) ';'
//!
//! numeric ::= '#' (hexadecimal | decimal)
//! ; Note: Limit of `6` imposed as all bigger numbers are invalid:
//! hexadecimal ::= ('x' | 'X') 1*6(ascii_hexdigit)
//! ; Note: Limit of `7` imposed as all bigger numbers are invalid:
//! decimal ::= 1*7(ascii_digit)
//! ; Note: Limit of `31` imposed by `CounterClockwiseContourIntegral`:
//! ; Note: Limited to any known named character reference (see `constants.rs`)
//! named ::= 1*31(ascii_alphanumeric)
//! ```
//!
//! Like much of markdown, there are no “invalid” character references.
//! However, for security reasons, several numeric character references parse
//! fine but are not rendered as their corresponding character and they are
//! instead replaced by a U+FFFD REPLACEMENT CHARACTER (`�`).
//! See [`decode_numeric`][decode_numeric] for more info.
//!
//! To escape ASCII punctuation characters, use the terser
//! [character escape][character_escape] construct instead (as in, `\&`).
//!
//! Character references in markdown are not the same as character references
//! in HTML.
//! Notably, HTML allows several character references without a closing
//! semicolon.
//! See [*§ 13.2.5.72 Character reference state* in the HTML spec][html] for more info.
//!
//! Character references are parsed insensitive to casing.
//! The casing of hexadecimal numeric character references has no effect.
//! The casing of named character references does not matter when parsing them,
//! but does affect whether they match.
//! Depending on the name, one or more cases are allowed, such as that `AMP`
//! and `amp` are both allowed but other cases are not.
//! See [`CHARACTER_REFERENCE_NAMES`][character_reference_names] for which
//! names match.
//!
//! ## References
//!
//! *   [`character-reference.js` in `micromark`](https://github.com/micromark/micromark/blob/main/packages/micromark-core-commonmark/dev/lib/character-reference.js)
//! *   [*§ 2.5 Entity and numeric character references* in `CommonMark`](https://spec.commonmark.org/0.30/#entity-and-numeric-character-references)
//!
//! [string]: crate::content::string
//! [text]: crate::content::text
//! [character_escape]: crate::construct::character_reference
//! [decode_numeric]: crate::util::decode_character_reference::decode_numeric
//! [character_reference_names]: crate::constant::CHARACTER_REFERENCE_NAMES
//! [html]: https://html.spec.whatwg.org/multipage/parsing.html#character-reference-state
//!
//! <!-- To do: link `string`, `text` -->

use crate::constant::{
    CHARACTER_REFERENCE_DECIMAL_SIZE_MAX, CHARACTER_REFERENCE_HEXADECIMAL_SIZE_MAX,
    CHARACTER_REFERENCE_NAMED_SIZE_MAX, CHARACTER_REFERENCE_NAMES,
};
use crate::tokenizer::{Code, State, StateFnResult, TokenType, Tokenizer};

/// Kind of a character reference.
#[derive(Debug, Clone)]
pub enum Kind {
    /// Numeric decimal character reference (`&#x9;`).
    Decimal,
    /// Numeric hexadecimal character reference (`&#123;`).
    Hexadecimal,
    /// Named character reference (`&amp;`).
    Named,
}

/// State needed to parse character references.
#[derive(Debug, Clone)]
struct Info {
    /// All parsed characters.
    buffer: Vec<char>,
    /// Kind of character reference.
    kind: Kind,
}

/// Start of a character reference.
///
/// ```markdown
/// a|&amp;b
/// a|&#123;b
/// a|&#x9;b
/// ```
pub fn start(tokenizer: &mut Tokenizer, code: Code) -> StateFnResult {
    match code {
        Code::Char('&') => {
            tokenizer.enter(TokenType::CharacterReference);
            tokenizer.enter(TokenType::CharacterReferenceMarker);
            tokenizer.consume(code);
            tokenizer.exit(TokenType::CharacterReferenceMarker);
            (State::Fn(Box::new(open)), None)
        }
        _ => (State::Nok, None),
    }
}

/// Inside a character reference, after `&`, before `#` for numeric references
/// or an alphanumeric for named references.
///
/// ```markdown
/// a&|amp;b
/// a&|#123;b
/// a&|#x9;b
/// ```
fn open(tokenizer: &mut Tokenizer, code: Code) -> StateFnResult {
    if let Code::Char('#') = code {
        tokenizer.enter(TokenType::CharacterReferenceMarkerNumeric);
        tokenizer.consume(code);
        tokenizer.exit(TokenType::CharacterReferenceMarkerNumeric);
        (State::Fn(Box::new(numeric)), None)
    } else {
        tokenizer.enter(TokenType::CharacterReferenceValue);
        value(
            tokenizer,
            code,
            Info {
                buffer: vec![],
                kind: Kind::Named,
            },
        )
    }
}

/// Inside a numeric character reference, right before `x` for hexadecimals,
/// or a digit for decimals.
///
/// ```markdown
/// a&#|123;b
/// a&#|x9;b
/// ```
fn numeric(tokenizer: &mut Tokenizer, code: Code) -> StateFnResult {
    match code {
        Code::Char(char) if char == 'x' || char == 'X' => {
            tokenizer.enter(TokenType::CharacterReferenceMarkerHexadecimal);
            tokenizer.consume(code);
            tokenizer.exit(TokenType::CharacterReferenceMarkerHexadecimal);
            tokenizer.enter(TokenType::CharacterReferenceValue);

            (
                State::Fn(Box::new(|tokenizer, code| {
                    value(
                        tokenizer,
                        code,
                        Info {
                            buffer: vec![],
                            kind: Kind::Hexadecimal,
                        },
                    )
                })),
                None,
            )
        }
        _ => {
            tokenizer.enter(TokenType::CharacterReferenceValue);

            value(
                tokenizer,
                code,
                Info {
                    buffer: vec![],
                    kind: Kind::Decimal,
                },
            )
        }
    }
}

/// Inside a character reference value, after the markers (`&#x`, `&#`, or
/// `&`) that define its kind, but before the `;`.
/// The character reference kind defines what and how many characters are
/// allowed.
///
/// ```markdown
/// a&a|mp;b
/// a&#1|23;b
/// a&#x|9;b
/// ```
fn value(tokenizer: &mut Tokenizer, code: Code, info: Info) -> StateFnResult {
    match code {
        Code::Char(';') if !info.buffer.is_empty() => {
            tokenizer.exit(TokenType::CharacterReferenceValue);
            let value = info.buffer.iter().collect::<String>();

            if let Kind::Named = info.kind {
                if !CHARACTER_REFERENCE_NAMES.contains(&value.as_str()) {
                    return (State::Nok, Some(vec![code]));
                }
            }

            tokenizer.enter(TokenType::CharacterReferenceMarkerSemi);
            tokenizer.consume(code);
            tokenizer.exit(TokenType::CharacterReferenceMarkerSemi);
            tokenizer.exit(TokenType::CharacterReference);
            (State::Ok, None)
        }
        Code::Char(char) => {
            let len = info.buffer.len();

            let cont = match info.kind {
                Kind::Hexadecimal
                    if char.is_ascii_hexdigit()
                        && len < CHARACTER_REFERENCE_HEXADECIMAL_SIZE_MAX =>
                {
                    true
                }
                Kind::Decimal
                    if char.is_ascii_digit() && len < CHARACTER_REFERENCE_DECIMAL_SIZE_MAX =>
                {
                    true
                }
                Kind::Named
                    if char.is_ascii_alphanumeric() && len < CHARACTER_REFERENCE_NAMED_SIZE_MAX =>
                {
                    true
                }
                _ => false,
            };

            if cont {
                let mut clone = info;
                clone.buffer.push(char);
                tokenizer.consume(code);
                (
                    State::Fn(Box::new(|tokenizer, code| value(tokenizer, code, clone))),
                    None,
                )
            } else {
                (State::Nok, None)
            }
        }
        _ => (State::Nok, None),
    }
}