//! Attention is a construct that occurs in the [text][] content type.
//!
//! How attention parses is too complex to explain in BNF.
//! Essentially, one or more of `*` or `_` form attention sequences.
//! Depending on the code before and after a sequence, it can open or close
//! attention.
//! When everything is parsed, we find each sequence that can close, and a
//! corresponding sequence that can open which uses the same marker.
//! If both sequences have two or more markers, strong is formed.
//! Otherwise emphasis is formed.
//!
//! Attention sequences do not, on their own, relate to anything in HTML.
//! When matched with another sequence, and two markers can be “taken” from
//! them, they together relate to the `<strong>` element in HTML.
//! When one marker can be taken, they relate to the `<em>` element.
//! See [*§ 4.5.2 The `em` element*][html-em] and
//! [*§ 4.5.3 The `strong` element*][html-strong] in the HTML spec for more
//! info.
//!
//! It is recommended to use asterisks for attention when writing markdown.
//!
//! There are some small differences in whether sequences can open and/or close
//! based on whether they are formed with asterisks or underscores.
//! Because underscores also frequently occur in natural language inside words,
//! while asterisks typically never do, `CommonMark` prohobits underscore
//! sequences from opening or closing when *inside* a word.
//!
//! Because asterisks can be used to form the most markdown constructs, using
//! them has the added benefit of making it easier to gloss over markdown: you
//! can look for asterisks to find syntax while not worrying about other
//! characters.
//!
//! ## Tokens
//!
//! * [`Emphasis`][Token::Emphasis]
//! * [`EmphasisSequence`][Token::EmphasisSequence]
//! * [`EmphasisText`][Token::EmphasisText]
//! * [`Strong`][Token::Strong]
//! * [`StrongSequence`][Token::StrongSequence]
//! * [`StrongText`][Token::StrongText]
//!
//! > 👉 **Note**: while parsing, [`AttentionSequence`][Token::AttentionSequence]
//! > is used, which is later compiled away.
//!
//! ## References
//!
//! * [`attention.js` in `micromark`](https://github.com/micromark/micromark/blob/main/packages/micromark-core-commonmark/dev/lib/attention.js)
//! * [*§ 6.2 Emphasis and strong emphasis* in `CommonMark`](https://spec.commonmark.org/0.30/#emphasis-and-strong-emphasis)
//!
//! [text]: crate::content::text
//! [html-em]: https://html.spec.whatwg.org/multipage/text-level-semantics.html#the-em-element
//! [html-strong]: https://html.spec.whatwg.org/multipage/text-level-semantics.html#the-strong-element
use crate::token::Token;
use crate::tokenizer::{Code, Event, EventType, Point, State, StateFnResult, Tokenizer};
use crate::unicode::PUNCTUATION;
use crate::util::edit_map::EditMap;
/// Character code kinds.
#[derive(Debug, PartialEq)]
enum GroupKind {
/// Whitespace.
///
/// ## Example
///
/// ```markdown
/// > | **a_b_ c**.
/// ^ ^ ^
/// ```
Whitespace,
/// Punctuation.
///
/// ## Example
///
/// ```markdown
/// > | **a_b_ c**.
/// ^^ ^ ^ ^
/// ```
Punctuation,
/// Everything else.
///
/// ## Example
///
/// ```markdown
/// > | **a_b_ c**.
/// ^ ^ ^
/// ```
Other,
}
/// Type of sequence.
#[derive(Debug, PartialEq)]
enum MarkerKind {
/// In a run with asterisks.
///
/// ## Example
///
/// ```markdown
/// *a*
/// ```
Asterisk,
/// In a run with underscores.
///
/// ## Example
///
/// ```markdown
/// _a_
/// ```
Underscore,
}
impl MarkerKind {
/// Turn the kind into a [char].
fn as_char(&self) -> char {
match self {
MarkerKind::Asterisk => '*',
MarkerKind::Underscore => '_',
}
}
/// Turn [char] into a kind.
///
/// ## Panics
///
/// Panics if `char` is not `*` or `_`.
fn from_char(char: char) -> MarkerKind {
match char {
'*' => MarkerKind::Asterisk,
'_' => MarkerKind::Underscore,
_ => unreachable!("invalid char"),
}
}
/// Turn [Code] into a kind.
///
/// ## Panics
///
/// Panics if `code` is not `Code::Char('*' | '_')`.
fn from_code(code: Code) -> MarkerKind {
match code {
Code::Char(char) => MarkerKind::from_char(char),
_ => unreachable!("invalid code"),
}
}
}
/// Attentention sequence that we can take markers from.
#[derive(Debug)]
struct Sequence {
/// Marker used in this sequence.
marker: MarkerKind,
/// The depth in events where this sequence resides.
balance: usize,
/// The index into events where this sequence’s `Enter` currently resides.
event_index: usize,
/// The (shifted) point where this sequence starts.
start_point: Point,
/// The (shifted) point where this sequence end.
end_point: Point,
/// The number of markers we can still use.
size: usize,
/// Whether this sequence can open attention.
open: bool,
/// Whether this sequence can close attention.
close: bool,
}
/// Before a sequence.
///
/// ```markdown
/// > | **
/// ^
/// ```
pub fn start(tokenizer: &mut Tokenizer, code: Code) -> StateFnResult {
match code {
Code::Char('*' | '_') if tokenizer.parse_state.constructs.attention => {
tokenizer.enter(Token::AttentionSequence);
inside(tokenizer, code, MarkerKind::from_code(code))
}
_ => (State::Nok, 0),
}
}
/// In a sequence.
///
/// ```markdown
/// > | **
/// ^^
/// ```
fn inside(tokenizer: &mut Tokenizer, code: Code, marker: MarkerKind) -> StateFnResult {
match code {
Code::Char(char) if char == marker.as_char() => {
tokenizer.consume(code);
(State::Fn(Box::new(move |t, c| inside(t, c, marker))), 0)
}
_ => {
tokenizer.exit(Token::AttentionSequence);
tokenizer.register_resolver("attention".to_string(), Box::new(resolve_attention));
(State::Ok, if matches!(code, Code::None) { 0 } else { 1 })
}
}
}
/// Resolve attention sequences.
#[allow(clippy::too_many_lines)]
fn resolve_attention(tokenizer: &mut Tokenizer, map: &mut EditMap) -> bool {
let codes = &tokenizer.parse_state.codes;
let mut start = 0;
let mut balance = 0;
let mut sequences: Vec<Sequence> = vec![];
// Find sequences of sequences and information about them.
while start < tokenizer.events.len() {
let enter = &tokenizer.events[start];
if enter.event_type == EventType::Enter {
balance += 1;
if enter.token_type == Token::AttentionSequence {
let end = start + 1;
let exit = &tokenizer.events[end];
let marker = MarkerKind::from_code(codes[enter.point.index]);
let before = classify_character(if enter.point.index > 0 {
codes[enter.point.index - 1]
} else {
Code::None
});
let after = classify_character(if exit.point.index < codes.len() {
codes[exit.point.index]
} else {
Code::None
});
let open = after == GroupKind::Other
|| (after == GroupKind::Punctuation && before != GroupKind::Other);
// To do: GFM strikethrough?
// || attentionMarkers.includes(code)
let close = before == GroupKind::Other
|| (before == GroupKind::Punctuation && after != GroupKind::Other);
// To do: GFM strikethrough?
// || attentionMarkers.includes(previous)
sequences.push(Sequence {
event_index: start,
balance,
start_point: enter.point.clone(),
end_point: exit.point.clone(),
size: exit.point.index - enter.point.index,
open: if marker == MarkerKind::Asterisk {
open
} else {
open && (before != GroupKind::Other || !close)
},
close: if marker == MarkerKind::Asterisk {
close
} else {
close && (after != GroupKind::Other || !open)
},
marker,
});
}
} else {
balance -= 1;
}
start += 1;
}
// Walk through sequences and match them.
let mut close = 0;
while close < sequences.len() {
let sequence_close = &sequences[close];
let mut next_index = close + 1;
// Find a sequence that can close.
if sequence_close.close {
let mut open = close;
// Now walk back to find an opener.
while open > 0 {
open -= 1;
let sequence_open = &sequences[open];
// We found a sequence that can open the closer we found.
if sequence_open.open
&& sequence_close.marker == sequence_open.marker
&& sequence_close.balance == sequence_open.balance
{
// If the opening can close or the closing can open,
// and the close size *is not* a multiple of three,
// but the sum of the opening and closing size *is*
// multiple of three, then **don’t** match.
if (sequence_open.close || sequence_close.open)
&& sequence_close.size % 3 != 0
&& (sequence_open.size + sequence_close.size) % 3 == 0
{
continue;
}
// We’ve found a match!
// Number of markers to use from the sequence.
let take = if sequence_open.size > 1 && sequence_close.size > 1 {
2
} else {
1
};
// We’re *on* a closing sequence, with a matching opening
// sequence.
// Now we make sure that we can’t have misnested attention:
//
// ```html
// <em>a <strong>b</em> c</strong>
// ```
//
// Do that by marking everything between it as no longer
// possible to open anything.
// Theoretically we could mark non-closing as well, but we
// don’t look for closers backwards.
let mut between = open + 1;
while between < close {
sequences[between].open = false;
between += 1;
}
let sequence_close = &mut sequences[close];
let close_event_index = sequence_close.event_index;
let seq_close_enter = sequence_close.start_point.clone();
sequence_close.size -= take;
sequence_close.start_point.column += take;
sequence_close.start_point.offset += take;
sequence_close.start_point.index += take;
let seq_close_exit = sequence_close.start_point.clone();
// Stay on this closing sequence for the next iteration: it
// might close more things.
next_index -= 1;
// Remove closing sequence if fully used.
if sequence_close.size == 0 {
sequences.remove(close);
map.add(close_event_index, 2, vec![]);
} else {
// Shift remaining closing sequence forward.
// Do it here because a sequence can open and close different
// other sequences, and the remainder can be on any side or
// somewhere in the middle.
let mut enter = &mut tokenizer.events[close_event_index];
enter.point = seq_close_exit.clone();
}
let sequence_open = &mut sequences[open];
let open_event_index = sequence_open.event_index;
let seq_open_exit = sequence_open.end_point.clone();
sequence_open.size -= take;
sequence_open.end_point.column -= take;
sequence_open.end_point.offset -= take;
sequence_open.end_point.index -= take;
let seq_open_enter = sequence_open.end_point.clone();
// Remove opening sequence if fully used.
if sequence_open.size == 0 {
sequences.remove(open);
map.add(open_event_index, 2, vec![]);
next_index -= 1;
} else {
// Shift remaining opening sequence backwards.
// See note above for why that happens here.
let mut exit = &mut tokenizer.events[open_event_index + 1];
exit.point = seq_open_enter.clone();
}
// Opening.
map.add_before(
// Add after the current sequence (it might remain).
open_event_index + 2,
0,
vec![
Event {
event_type: EventType::Enter,
token_type: if take == 1 {
Token::Emphasis
} else {
Token::Strong
},
point: seq_open_enter.clone(),
link: None,
},
Event {
event_type: EventType::Enter,
token_type: if take == 1 {
Token::EmphasisSequence
} else {
Token::StrongSequence
},
point: seq_open_enter.clone(),
link: None,
},
Event {
event_type: EventType::Exit,
token_type: if take == 1 {
Token::EmphasisSequence
} else {
Token::StrongSequence
},
point: seq_open_exit.clone(),
link: None,
},
Event {
event_type: EventType::Enter,
token_type: if take == 1 {
Token::EmphasisText
} else {
Token::StrongText
},
point: seq_open_exit.clone(),
link: None,
},
],
);
// Closing.
map.add(
close_event_index,
0,
vec![
Event {
event_type: EventType::Exit,
token_type: if take == 1 {
Token::EmphasisText
} else {
Token::StrongText
},
point: seq_close_enter.clone(),
link: None,
},
Event {
event_type: EventType::Enter,
token_type: if take == 1 {
Token::EmphasisSequence
} else {
Token::StrongSequence
},
point: seq_close_enter.clone(),
link: None,
},
Event {
event_type: EventType::Exit,
token_type: if take == 1 {
Token::EmphasisSequence
} else {
Token::StrongSequence
},
point: seq_close_exit.clone(),
link: None,
},
Event {
event_type: EventType::Exit,
token_type: if take == 1 {
Token::Emphasis
} else {
Token::Strong
},
point: seq_close_exit.clone(),
link: None,
},
],
);
break;
}
}
}
close = next_index;
}
// Mark remaining sequences as data.
let mut index = 0;
while index < sequences.len() {
let sequence = &sequences[index];
tokenizer.events[sequence.event_index].token_type = Token::Data;
tokenizer.events[sequence.event_index + 1].token_type = Token::Data;
index += 1;
}
// This resolver is needed.
true
}
/// Classify whether a character code represents whitespace, punctuation, or
/// something else.
///
/// Used for attention (emphasis, strong), whose sequences can open or close
/// based on the class of surrounding characters.
///
/// > 👉 **Note** that eof (`Code::None`) is seen as whitespace.
///
/// ## References
///
/// * [`micromark-util-classify-character` in `micromark`](https://github.com/micromark/micromark/blob/main/packages/micromark-util-classify-character/dev/index.js)
fn classify_character(code: Code) -> GroupKind {
match code {
// Custom characters.
Code::None | Code::CarriageReturnLineFeed | Code::VirtualSpace => GroupKind::Whitespace,
// Unicode whitespace.
Code::Char(char) if char.is_whitespace() => GroupKind::Whitespace,
// Unicode punctuation.
Code::Char(char) if PUNCTUATION.contains(&char) => GroupKind::Punctuation,
// Everything else.
Code::Char(_) => GroupKind::Other,
}
}