1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
|
//! Draw meshes of triangle.
mod gradient;
mod solid;
use crate::{program, Transformation};
use glow::HasContext;
use iced_graphics::layer::{attribute_count_of, Mesh};
use iced_graphics::shader;
use std::marker::PhantomData;
use crate::triangle::gradient::GradientProgram;
use crate::triangle::solid::SolidProgram;
pub use iced_graphics::triangle::{Mesh2D, Vertex2D};
use shader::Shader;
#[derive(Debug)]
pub(crate) struct Pipeline {
vertex_array: <glow::Context as HasContext>::VertexArray,
vertices: Buffer<Vertex2D>,
indices: Buffer<u32>,
programs: TrianglePrograms,
}
#[derive(Debug)]
struct TrianglePrograms {
solid: SolidProgram,
gradient: GradientProgram,
}
impl Pipeline {
pub fn new(gl: &glow::Context, shader_version: &program::Version) -> Self {
let vertex_array =
unsafe { gl.create_vertex_array().expect("Create vertex array") };
unsafe {
gl.bind_vertex_array(Some(vertex_array));
}
let vertices = unsafe {
Buffer::new(
gl,
glow::ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
std::mem::size_of::<Vertex2D>() as usize,
)
};
let indices = unsafe {
Buffer::new(
gl,
glow::ELEMENT_ARRAY_BUFFER,
glow::DYNAMIC_DRAW,
std::mem::size_of::<u32>() as usize,
)
};
unsafe {
let stride = std::mem::size_of::<Vertex2D>() as i32;
gl.enable_vertex_attrib_array(0);
gl.vertex_attrib_pointer_f32(0, 2, glow::FLOAT, false, stride, 0);
gl.bind_vertex_array(None);
};
Self {
vertex_array,
vertices,
indices,
programs: TrianglePrograms {
solid: SolidProgram::new(gl, shader_version),
gradient: GradientProgram::new(gl, shader_version),
},
}
}
pub fn draw(
&mut self,
meshes: &[Mesh<'_>],
gl: &glow::Context,
target_height: u32,
transformation: Transformation,
scale_factor: f32,
) {
unsafe {
gl.enable(glow::MULTISAMPLE);
gl.enable(glow::SCISSOR_TEST);
gl.bind_vertex_array(Some(self.vertex_array))
}
//count the total amount of vertices & indices we need to handle
let (total_vertices, total_indices) = attribute_count_of(meshes);
// Then we ensure the current attribute buffers are big enough, resizing if necessary
unsafe {
self.vertices.bind(gl, total_vertices);
self.indices.bind(gl, total_indices);
}
// We upload all the vertices and indices upfront
let mut vertex_offset = 0;
let mut index_offset = 0;
for mesh in meshes {
unsafe {
gl.buffer_sub_data_u8_slice(
glow::ARRAY_BUFFER,
(vertex_offset * std::mem::size_of::<Vertex2D>()) as i32,
bytemuck::cast_slice(&mesh.buffers.vertices),
);
gl.buffer_sub_data_u8_slice(
glow::ELEMENT_ARRAY_BUFFER,
(index_offset * std::mem::size_of::<u32>()) as i32,
bytemuck::cast_slice(&mesh.buffers.indices),
);
vertex_offset += mesh.buffers.vertices.len();
index_offset += mesh.buffers.indices.len();
}
}
// Then we draw each mesh using offsets
let mut last_vertex = 0;
let mut last_index = 0;
for mesh in meshes {
let transform = transformation
* Transformation::translate(mesh.origin.x, mesh.origin.y);
let clip_bounds = (mesh.clip_bounds * scale_factor).snap();
unsafe {
gl.scissor(
clip_bounds.x as i32,
(target_height - (clip_bounds.y + clip_bounds.height))
as i32,
clip_bounds.width as i32,
clip_bounds.height as i32,
);
match mesh.shader {
Shader::Solid(color) => {
self.programs.solid.use_program(gl, &color, &transform);
}
Shader::Gradient(gradient) => {
self.programs.gradient.use_program(gl, &gradient, &transform);
}
}
gl.draw_elements_base_vertex(
glow::TRIANGLES,
mesh.buffers.indices.len() as i32,
glow::UNSIGNED_INT,
(last_index * std::mem::size_of::<u32>()) as i32,
last_vertex as i32,
);
last_vertex += mesh.buffers.vertices.len();
last_index += mesh.buffers.indices.len();
}
}
unsafe {
gl.bind_vertex_array(None);
gl.disable(glow::SCISSOR_TEST);
gl.disable(glow::MULTISAMPLE);
}
}
}
/// A simple shader program. Uses [`triangle.vert`] for its vertex shader and only binds position
/// attribute location.
pub(super) fn simple_triangle_program(
gl: &glow::Context,
shader_version: &program::Version,
fragment_shader: &'static str,
) -> <glow::Context as HasContext>::Program {
unsafe {
let vertex_shader = program::Shader::vertex(
gl,
shader_version,
include_str!("shader/common/triangle.vert"),
);
let fragment_shader =
program::Shader::fragment(gl, shader_version, fragment_shader);
program::create(
gl,
&[vertex_shader, fragment_shader],
&[(0, "i_Position")],
)
}
}
pub fn set_transform(
gl: &glow::Context,
location: <glow::Context as HasContext>::UniformLocation,
transform: Transformation,
) {
unsafe {
gl.uniform_matrix_4_f32_slice(
Some(&location),
false,
transform.as_ref()
);
}
}
#[derive(Debug)]
struct Buffer<T> {
raw: <glow::Context as HasContext>::Buffer,
target: u32,
usage: u32,
size: usize,
phantom: PhantomData<T>,
}
impl<T> Buffer<T> {
pub unsafe fn new(
gl: &glow::Context,
target: u32,
usage: u32,
size: usize,
) -> Self {
let raw = gl.create_buffer().expect("Create buffer");
let mut buffer = Buffer {
raw,
target,
usage,
size: 0,
phantom: PhantomData,
};
buffer.bind(gl, size);
buffer
}
pub unsafe fn bind(&mut self, gl: &glow::Context, size: usize) {
gl.bind_buffer(self.target, Some(self.raw));
if self.size < size {
gl.buffer_data_size(
self.target,
(size * std::mem::size_of::<T>()) as i32,
self.usage,
);
self.size = size;
}
}
}
|