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A cross-platform GUI library for Rust, inspired by Elm
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path:
root
/
glow
/
src
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triangle.rs
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Author
Age
Files
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*
Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependencies
Héctor Ramón Jiménez
2023-02-24
1
-595
/
+0
*
Restructured everything to make profiling a feature of iced_winit.
bungoboingo
2023-01-09
1
-3
/
+3
*
Initial profiling support for Iced.
Bingus
2023-01-09
1
-0
/
+6
*
Replace magic constants in `glow::triangle`
Héctor Ramón Jiménez
2022-11-16
1
-3
/
+6
*
Group all solid triangles independently of color
Héctor Ramón Jiménez
2022-11-16
1
-116
/
+446
*
Added conditional configurations for WASM target for gradients & storage buff...
bungoboingo
2022-11-10
1
-0
/
+1
*
Refactor imports of `triangle` modules in `iced_glow` and `iced_wgpu`
Héctor Ramón Jiménez
2022-11-03
1
-4
/
+3
*
Move `mesh::Style` to `triangle` and reuse it in `fill` and `stroke`
Héctor Ramón Jiménez
2022-11-03
1
-3
/
+6
*
Fix lints by `clippy`
Héctor Ramón Jiménez
2022-11-03
1
-2
/
+2
*
Cleaned up namespaces re: PR comments.
bungoboingo
2022-10-18
1
-12
/
+10
*
More import adjusting.
shan
2022-10-07
1
-5
/
+5
*
Fixed lint issues & cleaned up some documentation.
shan
2022-10-06
1
-1
/
+1
*
Readjusted namespaces, removed Geometry example as it's no longer relevant.
shan
2022-10-05
1
-5
/
+5
*
Reworked wgpu buffers, updated glow side to have proper transform location st...
shan
2022-10-04
1
-85
/
+41
*
Fixed issue where OpenGL would not render both shaders at once under certain ...
shan
2022-09-29
1
-30
/
+22
*
Adds linear gradient support to 2D meshes in the canvas widget.
shan
2022-09-29
1
-111
/
+117
*
Add `Shader` and `Version`
Richard
2022-01-19
1
-20
/
+14
*
Improve shader version selection
Richard
2022-01-19
1
-3
/
+15
*
Split `quad::Pipeline` into `core` and `compatibility`
Richard
2022-01-19
1
-2
/
+5
*
Update `glow` to `0.5` in `iced_glow`
Héctor Ramón Jiménez
2020-07-27
1
-2
/
+2
*
Rename `Rectangle::round` to `snap`
Héctor Ramón Jiménez
2020-06-02
1
-1
/
+1
*
Use published `glow` and `glow_glyph` versions
Héctor Ramón Jiménez
2020-05-22
1
-2
/
+2
*
Use built-in OpenGL multisampling in `iced_glow`
Héctor Ramón Jiménez
2020-05-22
1
-203
/
+45
*
Use `get_uniform_location` for wider compatibility
Héctor Ramón Jiménez
2020-05-22
1
-2
/
+17
*
Implement MSAA for triangle meshes in `iced_glow`
Héctor Ramón Jiménez
2020-05-22
1
-41
/
+195
*
Update to latest `glow`
Héctor Ramón Jiménez
2020-05-21
1
-10
/
+4
*
Draft `triangle` pipeline in `iced_glow`
Héctor Ramón Jiménez
2020-05-21
1
-13
/
+238
*
Move `Layer` to `iced_graphics`
Héctor Ramón Jiménez
2020-05-19
1
-3
/
+2
*
Draft new `iced_graphics` crate :tada:
Héctor Ramón Jiménez
2020-05-19
1
-23
/
+2
*
Draft first working version of `iced_glow` :tada:
Héctor Ramón Jiménez
2020-05-19
1
-0
/
+84