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path: root/glow/src/triangle.rs (follow)
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* Remove `iced_glow`, `glyph-brush`, and `wgpu_glyph` dependenciesLibravatar Héctor Ramón Jiménez2023-02-241-595/+0
* Restructured everything to make profiling a feature of iced_winit.Libravatar bungoboingo2023-01-091-3/+3
* Initial profiling support for Iced.Libravatar Bingus2023-01-091-0/+6
* Replace magic constants in `glow::triangle`Libravatar Héctor Ramón Jiménez2022-11-161-3/+6
* Group all solid triangles independently of colorLibravatar Héctor Ramón Jiménez2022-11-161-116/+446
* Added conditional configurations for WASM target for gradients & storage buff...Libravatar bungoboingo2022-11-101-0/+1
* Refactor imports of `triangle` modules in `iced_glow` and `iced_wgpu`Libravatar Héctor Ramón Jiménez2022-11-031-4/+3
* Move `mesh::Style` to `triangle` and reuse it in `fill` and `stroke`Libravatar Héctor Ramón Jiménez2022-11-031-3/+6
* Fix lints by `clippy`Libravatar Héctor Ramón Jiménez2022-11-031-2/+2
* Cleaned up namespaces re: PR comments.Libravatar bungoboingo2022-10-181-12/+10
* More import adjusting.Libravatar shan2022-10-071-5/+5
* Fixed lint issues & cleaned up some documentation.Libravatar shan2022-10-061-1/+1
* Readjusted namespaces, removed Geometry example as it's no longer relevant.Libravatar shan2022-10-051-5/+5
* Reworked wgpu buffers, updated glow side to have proper transform location st...Libravatar shan2022-10-041-85/+41
* Fixed issue where OpenGL would not render both shaders at once under certain ...Libravatar shan2022-09-291-30/+22
* Adds linear gradient support to 2D meshes in the canvas widget.Libravatar shan2022-09-291-111/+117
* Add `Shader` and `Version`Libravatar Richard2022-01-191-20/+14
* Improve shader version selectionLibravatar Richard2022-01-191-3/+15
* Split `quad::Pipeline` into `core` and `compatibility`Libravatar Richard2022-01-191-2/+5
* Update `glow` to `0.5` in `iced_glow`Libravatar Héctor Ramón Jiménez2020-07-271-2/+2
* Rename `Rectangle::round` to `snap`Libravatar Héctor Ramón Jiménez2020-06-021-1/+1
* Use published `glow` and `glow_glyph` versionsLibravatar Héctor Ramón Jiménez2020-05-221-2/+2
* Use built-in OpenGL multisampling in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-221-203/+45
* Use `get_uniform_location` for wider compatibilityLibravatar Héctor Ramón Jiménez2020-05-221-2/+17
* Implement MSAA for triangle meshes in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-221-41/+195
* Update to latest `glow`Libravatar Héctor Ramón Jiménez2020-05-211-10/+4
* Draft `triangle` pipeline in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-211-13/+238
* Move `Layer` to `iced_graphics`Libravatar Héctor Ramón Jiménez2020-05-191-3/+2
* Draft new `iced_graphics` crate :tada:Libravatar Héctor Ramón Jiménez2020-05-191-23/+2
* Draft first working version of `iced_glow` :tada:Libravatar Héctor Ramón Jiménez2020-05-191-0/+84