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use crate::scene::Camera;
use iced::{Color, Rectangle};
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
pub struct Uniforms {
camera_proj: glam::Mat4,
camera_pos: glam::Vec4,
light_color: glam::Vec4,
}
impl Uniforms {
pub fn new(camera: &Camera, bounds: Rectangle, light_color: Color) -> Self {
let camera_proj = camera.build_view_proj_matrix(bounds);
Self {
camera_proj,
camera_pos: camera.position(),
light_color: glam::Vec4::from(light_color.into_linear()),
}
}
}
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