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path: root/wgpu/src/triangle.rs (follow)
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* Provide some margin to static buffers when growingLibravatar Héctor Ramón Jiménez2023-02-241-1/+1
* Reuse a `RenderPass` as much as possible in `iced_wgpu`Libravatar Héctor Ramón Jiménez2023-02-241-7/+3
* Refactor `triangle::Pipeline` into `prepare` and `render` architectureLibravatar Héctor Ramón Jiménez2023-02-241-223/+338
* Restructured everything to make profiling a feature of iced_winit.Libravatar bungoboingo2023-01-091-4/+4
* Initial profiling support for Iced.Libravatar Bingus2023-01-091-0/+8
* Fix `clippy` lints for Rust 1.66Libravatar Héctor Ramón Jiménez2022-12-201-5/+1
* Group all solid triangles independently of colorLibravatar Héctor Ramón Jiménez2022-11-161-126/+545
* Added conditional configurations for WASM target for gradients & storage buff...Libravatar bungoboingo2022-11-101-2/+13
* Refactor imports of `triangle` modules in `iced_glow` and `iced_wgpu`Libravatar Héctor Ramón Jiménez2022-11-031-10/+10
* Move `mesh::Style` to `triangle` and reuse it in `fill` and `stroke`Libravatar Héctor Ramón Jiménez2022-11-031-5/+6
* Reuse last set pipeline for `triangle` in `iced_wgpu`Libravatar Héctor Ramón Jiménez2022-11-031-0/+19
* Rename `buffers` module to `buffer`Libravatar Héctor Ramón Jiménez2022-11-031-5/+5
* Fix lints by `clippy`Libravatar Héctor Ramón Jiménez2022-11-031-2/+2
* Run `cargo fmt`Libravatar Héctor Ramón Jiménez2022-11-031-5/+3
* Cleaned up namespaces re: PR comments.Libravatar bungoboingo2022-10-181-18/+16
* More import adjusting.Libravatar shan2022-10-071-3/+2
* Fixed some more imports/documentation.Libravatar shan2022-10-061-2/+2
* Fixed some imports/documentation.Libravatar shan2022-10-061-5/+1
* Fixed lint issues & cleaned up some documentation.Libravatar shan2022-10-061-1/+1
* Fixed issue with offsets not being reset properly leading to borked draws.Libravatar shan2022-10-051-0/+3
* Readjusted namespaces, removed Geometry example as it's no longer relevant.Libravatar shan2022-10-051-10/+12
* Reworked wgpu buffers, updated glow side to have proper transform location st...Libravatar shan2022-10-041-160/+143
* Removed some leftover debugging.Libravatar shan2022-09-291-4/+0
* Adds linear gradient support to 2D meshes in the canvas widget.Libravatar shan2022-09-291-363/+242
* Address Clippy lintsLibravatar Poly2022-07-091-40/+34
* update `wgpu` to `0.13`Libravatar Cupnfish2022-07-021-8/+10
* Fix alpha blending for wgpu msaaLibravatar Cory Forsstrom2022-06-161-12/+1
* Update wgpu 0.12Libravatar Poly2022-01-041-0/+1
* wgpu: Update to 0.10Libravatar Poly2021-08-191-9/+8
* Use vertex_attr_array macroLibravatar Poly2021-06-221-12/+4
* Revert "Remove padding from triangle"Libravatar Héctor Ramón2021-05-211-0/+8
* Remove padding from triangleLibravatar Dispersia2021-05-191-8/+0
* Use latest `wgpu` releases instead of patched sourcesLibravatar Héctor Ramón2021-05-191-16/+20
* Fix formatting with `cargo fmt`Libravatar Héctor Ramón2021-05-191-3/+1
* Add staging belt fixLibravatar Dispersia2021-04-121-14/+13
* Upgrade wgpuLibravatar Dispersia2021-04-111-27/+30
* Use lowercase in `wgpu` labels for consistencyLibravatar Héctor Ramón Jiménez2021-02-061-1/+1
* [wgpu 0.7] Update triangle.rsLibravatar Poly2021-02-031-52/+60
* Update `bytemuck` and remove `zerocopy` in `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-11-101-3/+4
* Add labels to `iced_wgpu` internalsLibravatar Héctor Ramón Jiménez2020-08-311-7/+13
* Turn consecutive if-lets into pattern matchLibravatar Héctor Ramón Jiménez2020-08-271-6/+6
* Set offsets in buffer slices in `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-08-271-9/+12
* Use `wgpu::Color::TRANSPARENT`Libravatar Héctor Ramón Jiménez2020-08-271-6/+1
* Remove redundant depth bias fields in `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-08-271-3/+0
* Update `wgpu` to `0.6` in `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-08-271-90/+111
* Recreate uniforms `BindGroup` when necessaryLibravatar Héctor Ramón Jiménez2020-06-231-8/+30
* Rename `Rectangle::round` to `snap`Libravatar Héctor Ramón Jiménez2020-06-021-2/+1
* Use built-in OpenGL multisampling in `iced_glow`Libravatar Héctor Ramón Jiménez2020-05-221-3/+3
* Refactor `Viewport` and `Compositor`Libravatar Héctor Ramón Jiménez2020-05-201-1/+2
* Move `Layer` to `iced_graphics`Libravatar Héctor Ramón Jiménez2020-05-191-17/+21