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* Implement MSAA for `triangle` pipeline in `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-02-155-24/+38
* Finish `clock` exampleLibravatar Héctor Ramón Jiménez2020-02-122-3/+1
* Merge branch 'master' into feature/custom-stylingLibravatar Héctor Ramón Jiménez2020-01-054-0/+25
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| * Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu`Libravatar Héctor Ramón Jiménez2020-01-024-0/+0
| * Implement Geometry2D primitiveLibravatar Artur Sapek2020-01-014-0/+25
* | Add `border_width` and `border_color` to `Quad`Libravatar Héctor Ramón Jiménez2019-12-314-13/+52
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* Apply HiDPI scaling to quadsLibravatar Héctor Ramón Jiménez2019-11-054-14/+14
* Implement basic image rendering in `iced_wgpu`Libravatar Héctor Ramón Jiménez2019-10-234-0/+36
* Draw sliders in `iced_wgpu`Libravatar Héctor Ramón Jiménez2019-10-122-1/+1
* Make `iced_core::Button` customizableLibravatar Héctor Ramón Jiménez2019-10-084-4/+11
* Draft fragment shader for rounded rectanglesLibravatar Héctor Ramón Jiménez2019-10-084-1/+30
* Render colored quadsLibravatar Héctor Ramón Jiménez2019-10-074-0/+33