| Commit message (Expand) | Author | Age | Files | Lines |
* | Move vertex position function into own file | Jim Eckerlein | 2023-09-24 | 2 | -8/+7 |
* | Reassign attribute locations | Jim Eckerlein | 2023-09-24 | 2 | -16/+16 |
* | Compute vertex position in shader | Jim Eckerlein | 2023-09-24 | 3 | -4/+12 |
* | Use Oklab color interpolation only with `color::GAMMA_CORRECTION` | Héctor Ramón Jiménez | 2023-09-07 | 8 | -482/+491 |
* | Compute gradients in Oklab color space | Matthias Vogelgesang | 2023-09-07 | 1 | -5/+21 |
* | Remove unnecessary `interpolate(flat)` in `quad.wgsl` | Héctor Ramón Jiménez | 2023-09-07 | 1 | -1/+1 |
* | use @interpolate(flat) attribute as per the WebGPU spec: | David Huculak | 2023-09-03 | 2 | -21/+21 |
* | Switched to packing using f16s to maintain acceptable precision. | Bingus | 2023-06-07 | 2 | -72/+88 |
* | Updated color packing into u32 to consider incorrect web-colors. | Bingus | 2023-06-06 | 2 | -36/+22 |
* | Optimized gradient data packing. | Bingus | 2023-06-06 | 2 | -84/+74 |
* | Added support for gradients as background variants + other optimizations. | Bingus | 2023-05-11 | 4 | -162/+422 |
* | Merge branch 'master' into non-uniform-border-radius-for-quads | Héctor Ramón Jiménez | 2022-12-02 | 2 | -38/+21 |
|\ |
|
| * | Group all solid triangles independently of color | Héctor Ramón Jiménez | 2022-11-16 | 2 | -38/+21 |
* | | non uniform border radius for quads | Robert Krahn | 2022-11-03 | 1 | -14/+33 |
|/ |
|
* | Cleaned up namespaces re: PR comments. | bungoboingo | 2022-10-18 | 3 | -20/+20 |
* | Fixed some more imports/documentation. | shan | 2022-10-06 | 2 | -3/+2 |
* | Fixed lint issues & cleaned up some documentation. | shan | 2022-10-06 | 2 | -2/+2 |
* | Adjusted gradient uniforms to be more tightly packed. | shan | 2022-10-05 | 1 | -12/+17 |
* | Adds linear gradient support to 2D meshes in the canvas widget. | shan | 2022-09-29 | 2 | -0/+101 |
* | better `wgsl` code style | Cupnfish | 2022-07-02 | 4 | -11/+11 |
* | fix `wgsl` syntax | Cupnfish | 2022-07-02 | 1 | -1/+1 |
* | update `wgpu` to `0.13` | Cupnfish | 2022-07-02 | 4 | -54/+54 |
* | Update wgpu 0.12 | Poly | 2022-01-04 | 3 | -3/+0 |
* | Fix blit shader constants visivility #1083 | Paul Delafosse | 2021-10-15 | 1 | -2/+2 |
* | Fix duplicating fragment position | Dispersia | 2021-05-20 | 1 | -4/+3 |
* | Run cargo fmt | Dispersia | 2021-04-12 | 1 | -1/+1 |
* | add temporary fix for image wgsl | Dispersia | 2021-04-12 | 3 | -8/+10 |
* | Upgrade wgpu | Dispersia | 2021-04-11 | 20 | -213/+242 |
* | Limit border radius to max dimension in `quad` pipeline | Héctor Ramón Jiménez | 2020-11-23 | 2 | -0/+5 |
* | Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels" | Héctor Ramón Jiménez | 2020-05-28 | 2 | -6/+6 |
* | Align quads to physical pixels in `iced_wgpu` | Héctor Ramón Jiménez | 2020-05-27 | 2 | -6/+6 |
* | Fix MSAA blit vertex shader to match `wgpu` NDC | Héctor Ramón Jiménez | 2020-04-16 | 2 | -3/+3 |
* | Avoid creating a vertex buffer every frame | Héctor Ramón Jiménez | 2020-02-26 | 2 | -1/+1 |
* | Recompile `image` shaders | Héctor Ramón Jiménez | 2020-02-25 | 2 | -0/+0 |
* | Updated shaders and removed debug_stub_derive dependency | Malte Veerman | 2020-02-25 | 2 | -0/+0 |
* | Use array of atlases instead of one growing indefinitely. | Malte Veerman | 2020-02-25 | 2 | -5/+6 |
* | Implemented a texture atlas for images and svgs. | Malte Veerman | 2020-02-25 | 2 | -0/+26 |
* | Implement MSAA for `triangle` pipeline in `iced_wgpu` | Héctor Ramón Jiménez | 2020-02-15 | 5 | -24/+38 |
* | Finish `clock` example | Héctor Ramón Jiménez | 2020-02-12 | 2 | -3/+1 |
* | Merge branch 'master' into feature/custom-styling | Héctor Ramón Jiménez | 2020-01-05 | 4 | -0/+25 |
|\ |
|
| * | Rename `Geometry2D` to `Mesh2D` and move it to `iced_wgpu` | Héctor Ramón Jiménez | 2020-01-02 | 4 | -0/+0 |
| * | Implement Geometry2D primitive | Artur Sapek | 2020-01-01 | 4 | -0/+25 |
* | | Add `border_width` and `border_color` to `Quad` | Héctor Ramón Jiménez | 2019-12-31 | 4 | -13/+52 |
|/ |
|
* | Apply HiDPI scaling to quads | Héctor Ramón Jiménez | 2019-11-05 | 4 | -14/+14 |
* | Implement basic image rendering in `iced_wgpu` | Héctor Ramón Jiménez | 2019-10-23 | 4 | -0/+36 |
* | Draw sliders in `iced_wgpu` | Héctor Ramón Jiménez | 2019-10-12 | 2 | -1/+1 |
* | Make `iced_core::Button` customizable | Héctor Ramón Jiménez | 2019-10-08 | 4 | -4/+11 |
* | Draft fragment shader for rounded rectangles | Héctor Ramón Jiménez | 2019-10-08 | 4 | -1/+30 |
* | Render colored quads | Héctor Ramón Jiménez | 2019-10-07 | 4 | -0/+33 |