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A cross-platform GUI library for Rust, inspired by Elm
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2024-08-04
Implement image support for `canvas` widget
Héctor Ramón Jiménez
1
-2
/
+10
2024-07-29
Snap `Quad` lines to the pixel grid in `iced_wgpu`
Héctor Ramón Jiménez
1
-2
/
+11
2024-06-29
wgpu: fix "radii" typo
Vlad-Stefan Harbuz
1
-7
/
+7
2024-05-12
Align images to the pixel grid in `iced_wgpu`
Héctor Ramón Jiménez
1
-1
/
+1
2024-05-03
Introduce dynamic `opacity` support for `Image` and `Svg`
Héctor Ramón Jiménez
1
-4
/
+7
2024-05-02
Simplify image rotation API and its internals
Héctor Ramón Jiménez
1
-15
/
+6
2024-05-02
Add `Image` rotation support
Héctor Ramón Jiménez
1
-8
/
+29
2024-04-07
Share `msaa::Blit` texture between multiple windows
Héctor Ramón Jiménez
1
-13
/
+7
2024-03-26
Update solid.wgsl
Daniel Yoon
1
-3
/
+9
2024-03-09
fix some comments
rustrover
1
-1
/
+1
2024-01-20
Inline `quad_pos` and `quad_scale` definitions
Héctor Ramón Jiménez
1
-4
/
+2
2024-01-20
feat: quad shadows
Nick Senger
2
-16
/
+38
2024-01-19
Fix `vertex.wgsl` shader in `iced_wgpu`
Héctor Ramón Jiménez
1
-1
/
+1
2023-09-24
Reassign attribute locations for image shader
Jim Eckerlein
1
-5
/
+5
2023-09-24
Compute vertex position for image shader
Jim Eckerlein
1
-3
/
+5
2023-09-24
Move vertex position function into own file
Jim Eckerlein
2
-8
/
+7
2023-09-24
Reassign attribute locations
Jim Eckerlein
2
-16
/
+16
2023-09-24
Compute vertex position in shader
Jim Eckerlein
3
-4
/
+12
2023-09-07
Use Oklab color interpolation only with `color::GAMMA_CORRECTION`
Héctor Ramón Jiménez
8
-482
/
+491
2023-09-07
Compute gradients in Oklab color space
Matthias Vogelgesang
1
-5
/
+21
2023-09-07
Remove unnecessary `interpolate(flat)` in `quad.wgsl`
Héctor Ramón Jiménez
1
-1
/
+1
2023-09-03
use @interpolate(flat) attribute as per the WebGPU spec:
David Huculak
2
-21
/
+21
2023-06-14
Replaced offscreen_blit.wgsl with existing blit.wgsl.
Bingus
1
-27
/
+0
2023-06-08
Adjusted offscreen pass to be a render pass vs compute for compat with web-co...
Bingus
1
-16
/
+21
2023-06-07
Switched to packing using f16s to maintain acceptable precision.
Bingus
2
-72
/
+88
2023-06-06
Updated color packing into u32 to consider incorrect web-colors.
Bingus
2
-36
/
+22
2023-06-06
Optimized gradient data packing.
Bingus
2
-84
/
+74
2023-06-06
Added offscreen rendering support for wgpu & tiny-skia exposed with the windo...
Bingus
1
-0
/
+22
2023-05-11
Added support for gradients as background variants + other optimizations.
Bingus
4
-162
/
+422
2022-11-16
Group all solid triangles independently of color
Héctor Ramón Jiménez
2
-38
/
+21
2022-11-03
non uniform border radius for quads
Robert Krahn
1
-14
/
+33
2022-10-18
Cleaned up namespaces re: PR comments.
bungoboingo
3
-20
/
+20
2022-10-06
Fixed some more imports/documentation.
shan
2
-3
/
+2
2022-10-06
Fixed lint issues & cleaned up some documentation.
shan
2
-2
/
+2
2022-10-05
Adjusted gradient uniforms to be more tightly packed.
shan
1
-12
/
+17
2022-09-29
Adds linear gradient support to 2D meshes in the canvas widget.
shan
2
-0
/
+101
2022-09-29
Adds linear gradient support to 2D meshes in the canvas widget.
shan
2
-0
/
+101
2022-07-02
better `wgsl` code style
Cupnfish
4
-11
/
+11
2022-07-02
fix `wgsl` syntax
Cupnfish
1
-1
/
+1
2022-07-02
update `wgpu` to `0.13`
Cupnfish
4
-54
/
+54
2022-01-04
Update wgpu 0.12
Poly
3
-3
/
+0
2021-10-15
Fix blit shader constants visivility #1083
Paul Delafosse
1
-2
/
+2
2021-05-20
Fix duplicating fragment position
Dispersia
1
-4
/
+3
2021-04-12
Run cargo fmt
Dispersia
1
-1
/
+1
2021-04-12
add temporary fix for image wgsl
Dispersia
3
-8
/
+10
2021-04-11
Upgrade wgpu
Dispersia
20
-213
/
+242
2020-11-23
Limit border radius to max dimension in `quad` pipeline
Héctor Ramón Jiménez
2
-0
/
+5
2020-05-28
Revert "Merge pull request #362 from hecrj/fix/target-quad-pixels"
Héctor Ramón Jiménez
2
-6
/
+6
2020-05-27
Align quads to physical pixels in `iced_wgpu`
Héctor Ramón Jiménez
2
-6
/
+6
2020-04-16
Fix MSAA blit vertex shader to match `wgpu` NDC
Héctor Ramón Jiménez
2
-3
/
+3
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