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-rw-r--r--wgpu/src/triangle.rs98
1 files changed, 51 insertions, 47 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 2f255940..8636b331 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -110,13 +110,17 @@ impl Pipeline {
layout: &constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &constants_buffer.raw,
- offset: 0,
- size: wgpu::BufferSize::new(
- std::mem::size_of::<Uniforms>() as u64,
- ),
- },
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer: &constants_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(std::mem::size_of::<
+ Uniforms,
+ >(
+ )
+ as u64),
+ },
+ ),
}],
});
@@ -127,21 +131,22 @@ impl Pipeline {
bind_group_layouts: &[&constants_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/triangle.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/triangle.frag.spv"
- ));
+ let shader =
+ device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::triangle::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("shader/triangle.wgsl"),
+ )),
+ flags: wgpu::ShaderFlags::all(),
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
@@ -149,40 +154,41 @@ impl Pipeline {
// Position
wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
},
// Color
wgpu::VertexAttribute {
shader_location: 1,
- format: wgpu::VertexFormat::Float4,
+ format: wgpu::VertexFormat::Float32x4,
offset: 4 * 2,
},
],
}],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -254,15 +260,15 @@ impl Pipeline {
layout: &self.constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &self.uniforms_buffer.raw,
- offset: 0,
- size: wgpu::BufferSize::new(std::mem::size_of::<
- Uniforms,
- >(
- )
- as u64),
- },
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer: &self.uniforms_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(
+ std::mem::size_of::<Uniforms>() as u64,
+ ),
+ },
+ ),
}],
});
}
@@ -363,13 +369,11 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle render pass"),
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment,
- resolve_target,
- ops: wgpu::Operations { load, store: true },
- },
- ],
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: attachment,
+ resolve_target,
+ ops: wgpu::Operations { load, store: true },
+ }],
depth_stencil_attachment: None,
});