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-rw-r--r--wgpu/src/triangle.rs57
1 files changed, 30 insertions, 27 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 2f255940..168ff953 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -127,21 +127,19 @@ impl Pipeline {
bind_group_layouts: &[&constants_layout],
});
- let vs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/triangle.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(&wgpu::include_spirv!(
- "shader/triangle.frag.spv"
- ));
+ let shader = device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::triangle::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(include_str!("shader/triangle.wgsl"))),
+ flags: wgpu::ShaderFlags::all()
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
- module: &vs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
@@ -149,40 +147,41 @@ impl Pipeline {
// Position
wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
},
// Color
wgpu::VertexAttribute {
shader_location: 1,
- format: wgpu::VertexFormat::Float4,
+ format: wgpu::VertexFormat::Float32x4,
offset: 4 * 2,
},
],
}],
},
fragment: Some(wgpu::FragmentState {
- module: &fs_module,
- entry_point: "main",
+ module: &shader,
+ entry_point: "fs_main",
targets: &[wgpu::ColorTargetState {
format,
- color_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendState {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
write_mask: wgpu::ColorWrite::ALL,
}],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
..Default::default()
},
depth_stencil: None,
@@ -261,7 +260,8 @@ impl Pipeline {
Uniforms,
>(
)
- as u64),
+ as
+ u64),
},
}],
});
@@ -303,6 +303,8 @@ impl Pipeline {
vertex_buffer.copy_from_slice(vertices);
}
+ println!("Indices: {} - Index Size: {}", indices_size, self.index_buffer.size);
+
{
let mut index_buffer = staging_belt.write_buffer(
encoder,
@@ -331,6 +333,7 @@ impl Pipeline {
let uniforms = bytemuck::cast_slice(&uniforms);
+
if let Some(uniforms_size) =
wgpu::BufferSize::new(uniforms.len() as u64)
{
@@ -364,8 +367,8 @@ impl Pipeline {
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle render pass"),
color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment,
+ wgpu::RenderPassColorAttachment {
+ view: attachment,
resolve_target,
ops: wgpu::Operations { load, store: true },
},