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-rw-r--r--wgpu/src/triangle.rs18
1 files changed, 10 insertions, 8 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index bed64e99..40e2f855 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -132,7 +132,7 @@ impl Pipeline {
});
let shader =
- device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::triangle::shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/triangle.wgsl"),
@@ -160,11 +160,11 @@ impl Pipeline {
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
- targets: &[wgpu::ColorTargetState {
+ targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
- }],
+ })],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
@@ -350,11 +350,13 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu::triangle render pass"),
- color_attachments: &[wgpu::RenderPassColorAttachment {
- view: attachment,
- resolve_target,
- ops: wgpu::Operations { load, store: true },
- }],
+ color_attachments: &[Some(
+ wgpu::RenderPassColorAttachment {
+ view: attachment,
+ resolve_target,
+ ops: wgpu::Operations { load, store: true },
+ },
+ )],
depth_stencil_attachment: None,
});