diff options
Diffstat (limited to 'wgpu/src/shader')
-rw-r--r-- | wgpu/src/shader/blit.frag | 12 | ||||
-rw-r--r-- | wgpu/src/shader/blit.frag.spv | bin | 0 -> 684 bytes | |||
-rw-r--r-- | wgpu/src/shader/blit.vert | 26 | ||||
-rw-r--r-- | wgpu/src/shader/blit.vert.spv | bin | 0 -> 1384 bytes | |||
-rw-r--r-- | wgpu/src/shader/image.vert | 24 |
5 files changed, 38 insertions, 24 deletions
diff --git a/wgpu/src/shader/blit.frag b/wgpu/src/shader/blit.frag new file mode 100644 index 00000000..dfed960f --- /dev/null +++ b/wgpu/src/shader/blit.frag @@ -0,0 +1,12 @@ +#version 450 + +layout(location = 0) in vec2 v_Uv; + +layout(set = 0, binding = 0) uniform sampler u_Sampler; +layout(set = 1, binding = 0) uniform texture2D u_Texture; + +layout(location = 0) out vec4 o_Color; + +void main() { + o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv); +} diff --git a/wgpu/src/shader/blit.frag.spv b/wgpu/src/shader/blit.frag.spv Binary files differnew file mode 100644 index 00000000..2c5638b5 --- /dev/null +++ b/wgpu/src/shader/blit.frag.spv diff --git a/wgpu/src/shader/blit.vert b/wgpu/src/shader/blit.vert new file mode 100644 index 00000000..1c081b9e --- /dev/null +++ b/wgpu/src/shader/blit.vert @@ -0,0 +1,26 @@ +#version 450 + +layout(location = 0) out vec2 o_Uv; + +const vec2 positions[6] = vec2[6]( + vec2(-1.0, -1.0), + vec2(-1.0, 1.0), + vec2(1.0, 1.0), + vec2(-1.0, -1.0), + vec2(1.0, -1.0), + vec2(1.0, 1.0) +); + +const vec2 uvs[6] = vec2[6]( + vec2(0.0, 0.0), + vec2(0.0, 1.0), + vec2(1.0, 1.0), + vec2(0.0, 0.0), + vec2(1.0, 0.0), + vec2(1.0, 1.0) +); + +void main() { + o_Uv = uvs[gl_VertexIndex]; + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); +} diff --git a/wgpu/src/shader/blit.vert.spv b/wgpu/src/shader/blit.vert.spv Binary files differnew file mode 100644 index 00000000..ad697d48 --- /dev/null +++ b/wgpu/src/shader/blit.vert.spv diff --git a/wgpu/src/shader/image.vert b/wgpu/src/shader/image.vert deleted file mode 100644 index 688c2311..00000000 --- a/wgpu/src/shader/image.vert +++ /dev/null @@ -1,24 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 v_Pos; -layout(location = 1) in vec2 i_Pos; -layout(location = 2) in vec2 i_Scale; - -layout (set = 0, binding = 0) uniform Globals { - mat4 u_Transform; -}; - -layout(location = 0) out vec2 o_Uv; - -void main() { - o_Uv = v_Pos; - - mat4 i_Transform = mat4( - vec4(i_Scale.x, 0.0, 0.0, 0.0), - vec4(0.0, i_Scale.y, 0.0, 0.0), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(i_Pos, 0.0, 1.0) - ); - - gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); -} |