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-rw-r--r--wgpu/src/shader/quad.frag12
-rw-r--r--wgpu/src/shader/quad.frag.spvbin2900 -> 3196 bytes
-rw-r--r--wgpu/src/shader/quad.vert3
-rw-r--r--wgpu/src/shader/quad.vert.spvbin2364 -> 2544 bytes
4 files changed, 11 insertions, 4 deletions
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
index 1fc28bc1..987744db 100644
--- a/wgpu/src/shader/quad.frag
+++ b/wgpu/src/shader/quad.frag
@@ -3,6 +3,7 @@
layout(location = 0) in vec4 v_Color;
layout(location = 1) in vec2 v_Pos;
layout(location = 2) in vec2 v_Scale;
+layout(location = 3) in flat uint v_BorderRadius;
layout(location = 0) out vec4 o_Color;
@@ -26,8 +27,11 @@ float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius,
}
void main() {
- o_Color = vec4(
- v_Color.xyz,
- v_Color.w * rounded(gl_FragCoord.xy, v_Pos, v_Scale, 5.0, 1.0)
- );
+ float radius_alpha = 1.0;
+
+ if(v_BorderRadius > 0.0) {
+ radius_alpha = rounded(gl_FragCoord.xy, v_Pos, v_Scale, v_BorderRadius, 1.0);
+ }
+
+ o_Color = vec4(v_Color.xyz, v_Color.w * radius_alpha);
}
diff --git a/wgpu/src/shader/quad.frag.spv b/wgpu/src/shader/quad.frag.spv
index 19733ecf..063287b3 100644
--- a/wgpu/src/shader/quad.frag.spv
+++ b/wgpu/src/shader/quad.frag.spv
Binary files differ
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert
index 87f6cc53..b7c5cf3e 100644
--- a/wgpu/src/shader/quad.vert
+++ b/wgpu/src/shader/quad.vert
@@ -4,6 +4,7 @@ layout(location = 0) in vec2 v_Pos;
layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout(location = 3) in vec4 i_Color;
+layout(location = 4) in uint i_BorderRadius;
layout (set = 0, binding = 0) uniform Globals {
mat4 u_Transform;
@@ -12,6 +13,7 @@ layout (set = 0, binding = 0) uniform Globals {
layout(location = 0) out vec4 o_Color;
layout(location = 1) out vec2 o_Pos;
layout(location = 2) out vec2 o_Scale;
+layout(location = 3) out uint o_BorderRadius;
void main() {
mat4 i_Transform = mat4(
@@ -24,6 +26,7 @@ void main() {
o_Color = i_Color;
o_Pos = i_Pos;
o_Scale = i_Scale;
+ o_BorderRadius = i_BorderRadius;
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
}
diff --git a/wgpu/src/shader/quad.vert.spv b/wgpu/src/shader/quad.vert.spv
index 0d13df6c..f62a160c 100644
--- a/wgpu/src/shader/quad.vert.spv
+++ b/wgpu/src/shader/quad.vert.spv
Binary files differ