diff options
Diffstat (limited to 'wgpu/src/shader/quad')
| -rw-r--r-- | wgpu/src/shader/quad/solid.wgsl | 12 | 
1 files changed, 9 insertions, 3 deletions
| diff --git a/wgpu/src/shader/quad/solid.wgsl b/wgpu/src/shader/quad/solid.wgsl index 1274f814..d908afbc 100644 --- a/wgpu/src/shader/quad/solid.wgsl +++ b/wgpu/src/shader/quad/solid.wgsl @@ -107,13 +107,19 @@ fn solid_fs_main(      let quad_color = vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);      if input.shadow_color.a > 0.0 { -        let shadow_distance = rounded_box_sdf(input.position.xy - input.pos - input.shadow_offset - (input.scale / 2.0), input.scale / 2.0, border_radius); +        let shadow_radius = select_border_radius( +            input.border_radius, +            input.position.xy - input.shadow_offset, +            (input.pos + input.scale * 0.5).xy +        ); +        let shadow_distance = max(rounded_box_sdf(input.position.xy - input.pos - input.shadow_offset - (input.scale / 2.0), input.scale / 2.0, shadow_radius), 0.); +                  let shadow_alpha = 1.0 - smoothstep(-input.shadow_blur_radius, input.shadow_blur_radius, shadow_distance);          let shadow_color = input.shadow_color; -        let base_color = select( +        let base_color = mix(              vec4<f32>(shadow_color.x, shadow_color.y, shadow_color.z, 0.0),              quad_color, -            quad_color.a > 0.0 +            quad_color.a          );          return mix(base_color, shadow_color, (1.0 - radius_alpha) * shadow_alpha); | 
