diff options
Diffstat (limited to 'wgpu/src/shader/quad')
-rw-r--r-- | wgpu/src/shader/quad/solid.wgsl | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/wgpu/src/shader/quad/solid.wgsl b/wgpu/src/shader/quad/solid.wgsl index cb4a3816..1274f814 100644 --- a/wgpu/src/shader/quad/solid.wgsl +++ b/wgpu/src/shader/quad/solid.wgsl @@ -29,9 +29,7 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { var out: SolidVertexOutput; var pos: vec2<f32> = (input.pos + min(input.shadow_offset, vec2<f32>(0.0, 0.0)) - input.shadow_blur_radius) * globals.scale; - var quad_pos: vec2<f32> = input.pos * globals.scale; var scale: vec2<f32> = (input.scale + vec2<f32>(abs(input.shadow_offset.x), abs(input.shadow_offset.y)) + input.shadow_blur_radius * 2.0) * globals.scale; - var quad_scale: vec2<f32> = input.scale * globals.scale; var min_border_radius = min(input.scale.x, input.scale.y) * 0.5; var border_radius: vec4<f32> = vec4<f32>( @@ -51,8 +49,8 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0); out.color = input.color; out.border_color = input.border_color; - out.pos = quad_pos; - out.scale = quad_scale; + out.pos = input.pos * globals.scale; + out.scale = input.scale * globals.scale; out.border_radius = border_radius * globals.scale; out.border_width = input.border_width * globals.scale; out.shadow_color = input.shadow_color; |