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-rw-r--r--wgpu/src/image/vector.rs153
1 files changed, 54 insertions, 99 deletions
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
index 713978f5..bae0f82f 100644
--- a/wgpu/src/image/vector.rs
+++ b/wgpu/src/image/vector.rs
@@ -1,18 +1,16 @@
+use crate::image::atlas::{self, Atlas};
use iced_native::svg;
-use std::{
- collections::{HashMap, HashSet},
- rc::Rc,
-};
+use std::collections::{HashMap, HashSet};
pub enum Svg {
- Loaded { tree: resvg::usvg::Tree },
+ Loaded(resvg::usvg::Tree),
NotFound,
}
impl Svg {
pub fn viewport_dimensions(&self) -> (u32, u32) {
match self {
- Svg::Loaded { tree } => {
+ Svg::Loaded(tree) => {
let size = tree.svg_node().size;
(size.width() as u32, size.height() as u32)
@@ -22,16 +20,10 @@ impl Svg {
}
}
-impl std::fmt::Debug for Svg {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- write!(f, "Svg")
- }
-}
-
#[derive(Debug)]
pub struct Cache {
svgs: HashMap<u64, Svg>,
- rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>,
+ rasterized: HashMap<(u64, u32, u32), atlas::Entry>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
@@ -54,7 +46,7 @@ impl Cache {
let opt = resvg::Options::default();
let svg = match resvg::usvg::Tree::from_file(handle.path(), &opt.usvg) {
- Ok(tree) => Svg::Loaded { tree },
+ Ok(tree) => Svg::Loaded(tree),
Err(_) => Svg::NotFound,
};
@@ -69,8 +61,8 @@ impl Cache {
scale: f32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
- texture_layout: &wgpu::BindGroupLayout,
- ) -> Option<Rc<wgpu::BindGroup>> {
+ texture_atlas: &mut Atlas,
+ ) -> Option<&atlas::Entry> {
let id = handle.id();
let (width, height) = (
@@ -82,115 +74,78 @@ impl Cache {
// We currently rerasterize the SVG when its size changes. This is slow
// as heck. A GPU rasterizer like `pathfinder` may perform better.
// It would be cool to be able to smooth resize the `svg` example.
- if let Some(bind_group) = self.rasterized.get(&(id, width, height)) {
+ if self.rasterized.contains_key(&(id, width, height)) {
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
- return Some(bind_group.clone());
+ return self.rasterized.get(&(id, width, height));
}
match self.load(handle) {
- Svg::Loaded { tree } => {
+ Svg::Loaded(tree) => {
if width == 0 || height == 0 {
return None;
}
- let extent = wgpu::Extent3d {
- width,
- height,
- depth: 1,
- };
-
- let texture = device.create_texture(&wgpu::TextureDescriptor {
- size: extent,
- array_layer_count: 1,
- mip_level_count: 1,
- sample_count: 1,
- dimension: wgpu::TextureDimension::D2,
- format: wgpu::TextureFormat::Bgra8UnormSrgb,
- usage: wgpu::TextureUsage::COPY_DST
- | wgpu::TextureUsage::SAMPLED,
- });
-
- let temp_buf = {
- let screen_size =
- resvg::ScreenSize::new(width, height).unwrap();
-
- let mut canvas = resvg::raqote::DrawTarget::new(
- width as i32,
- height as i32,
- );
-
- resvg::backend_raqote::render_to_canvas(
- &tree,
- &resvg::Options::default(),
- screen_size,
- &mut canvas,
- );
-
- let slice = canvas.get_data();
-
- device
- .create_buffer_mapped(
- slice.len(),
- wgpu::BufferUsage::COPY_SRC,
- )
- .fill_from_slice(slice)
- };
-
- encoder.copy_buffer_to_texture(
- wgpu::BufferCopyView {
- buffer: &temp_buf,
- offset: 0,
- row_pitch: 4 * width as u32,
- image_height: height as u32,
- },
- wgpu::TextureCopyView {
- texture: &texture,
- array_layer: 0,
- mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
- },
- extent,
+ // TODO: Optimize!
+ // We currently rerasterize the SVG when its size changes. This is slow
+ // as heck. A GPU rasterizer like `pathfinder` may perform better.
+ // It would be cool to be able to smooth resize the `svg` example.
+ let screen_size =
+ resvg::ScreenSize::new(width, height).unwrap();
+
+ let mut canvas =
+ resvg::raqote::DrawTarget::new(width as i32, height as i32);
+
+ resvg::backend_raqote::render_to_canvas(
+ tree,
+ &resvg::Options::default(),
+ screen_size,
+ &mut canvas,
);
- let bind_group =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- layout: texture_layout,
- bindings: &[wgpu::Binding {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- &texture.create_default_view(),
- ),
- }],
- });
-
- let bind_group = Rc::new(bind_group);
-
- let _ = self
- .rasterized
- .insert((id, width, height), bind_group.clone());
+ let allocation = texture_atlas.upload(
+ width,
+ height,
+ canvas.get_data(),
+ device,
+ encoder,
+ )?;
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
+ let _ = self.rasterized.insert((id, width, height), allocation);
- Some(bind_group)
+ self.rasterized.get(&(id, width, height))
}
Svg::NotFound => None,
}
}
- pub fn trim(&mut self) {
+ pub fn trim(&mut self, atlas: &mut Atlas) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
self.svgs.retain(|k, _| svg_hits.contains(k));
- self.rasterized.retain(|k, _| rasterized_hits.contains(k));
+ self.rasterized.retain(|k, entry| {
+ let retain = rasterized_hits.contains(k);
+
+ if !retain {
+ atlas.remove(entry);
+ }
+
+ retain
+ });
self.svg_hits.clear();
self.rasterized_hits.clear();
}
}
+
+impl std::fmt::Debug for Svg {
+ fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
+ match self {
+ Svg::Loaded(_) => write!(f, "Svg::Loaded"),
+ Svg::NotFound => write!(f, "Svg::NotFound"),
+ }
+ }
+}