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-rw-r--r--wgpu/src/image/vector.rs27
1 files changed, 11 insertions, 16 deletions
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
index 2972bc4a..a83d1a0a 100644
--- a/wgpu/src/image/vector.rs
+++ b/wgpu/src/image/vector.rs
@@ -1,9 +1,9 @@
-use crate::image::AtlasArray;
+use crate::image::{TextureArray, ImageAllocation};
use iced_native::svg;
use std::{
collections::{HashMap, HashSet},
};
-use guillotiere::{Allocation, Size};
+use guillotiere::Size;
use debug_stub_derive::*;
#[derive(DebugStub)]
@@ -32,7 +32,7 @@ impl Svg {
pub struct Cache {
svgs: HashMap<u64, Svg>,
#[debug_stub="ReplacementValue"]
- rasterized: HashMap<(u64, u32, u32), (u32, Allocation)>,
+ rasterized: HashMap<(u64, u32, u32), ImageAllocation>,
svg_hits: HashSet<u64>,
rasterized_hits: HashSet<(u64, u32, u32)>,
}
@@ -70,8 +70,8 @@ impl Cache {
scale: f32,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
- atlas_array: &mut AtlasArray,
- ) -> Option<&(u32, Allocation)> {
+ texture_array: &mut TextureArray,
+ ) -> Option<&ImageAllocation> {
let id = handle.id();
let (width, height) = (
@@ -100,10 +100,7 @@ impl Cache {
let size = Size::new(width as i32, height as i32);
- let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
- atlas_array.grow(1, device, encoder);
- atlas_array.allocate(size).unwrap()
- });
+ let array_allocation = texture_array.allocate(size);
// TODO: Optimize!
// We currently rerasterize the SVG when its size changes. This is slow
@@ -124,15 +121,13 @@ impl Cache {
&mut canvas,
);
- let slice = canvas.get_data();
-
- atlas_array.upload(slice, layer, &allocation, device, encoder);
+ texture_array.upload(&canvas, &array_allocation, device, encoder);
let _ = self.svg_hits.insert(id);
let _ = self.rasterized_hits.insert((id, width, height));
let _ = self
.rasterized
- .insert((id, width, height), (layer, allocation));
+ .insert((id, width, height), array_allocation);
self.rasterized.get(&(id, width, height))
}
@@ -140,13 +135,13 @@ impl Cache {
}
}
- pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
+ pub fn trim(&mut self, texture_array: &mut TextureArray) {
let svg_hits = &self.svg_hits;
let rasterized_hits = &self.rasterized_hits;
- for (k, (layer, allocation)) in &self.rasterized {
+ for (k, allocation) in &self.rasterized {
if !rasterized_hits.contains(k) {
- atlas_array.deallocate(*layer, allocation);
+ texture_array.deallocate(allocation);
}
}