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-rw-r--r--wgpu/src/image/raster.rs35
1 files changed, 11 insertions, 24 deletions
diff --git a/wgpu/src/image/raster.rs b/wgpu/src/image/raster.rs
index 32afb749..387bd23a 100644
--- a/wgpu/src/image/raster.rs
+++ b/wgpu/src/image/raster.rs
@@ -1,19 +1,15 @@
-use crate::image::AtlasArray;
+use crate::image::{TextureArray, ImageAllocation};
use iced_native::image;
use std::{
collections::{HashMap, HashSet},
};
-use guillotiere::{Allocation, Size};
+use guillotiere::Size;
use debug_stub_derive::*;
#[derive(DebugStub)]
pub enum Memory {
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
- Device {
- layer: u32,
- #[debug_stub="ReplacementValue"]
- allocation: Allocation,
- },
+ Device(ImageAllocation),
NotFound,
Invalid,
}
@@ -22,10 +18,7 @@ impl Memory {
pub fn dimensions(&self) -> (u32, u32) {
match self {
Memory::Host(image) => image.dimensions(),
- Memory::Device { allocation, .. } => {
- let size = &allocation.rectangle.size();
- (size.width as u32, size.height as u32)
- },
+ Memory::Device(allocation) => allocation.size(),
Memory::NotFound => (1, 1),
Memory::Invalid => (1, 1),
}
@@ -77,7 +70,7 @@ impl Cache {
handle: &image::Handle,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
- atlas_array: &mut AtlasArray,
+ atlas_array: &mut TextureArray,
) -> &Memory {
let _ = self.load(handle);
@@ -87,29 +80,23 @@ impl Cache {
let (width, height) = image.dimensions();
let size = Size::new(width as i32, height as i32);
- let (layer, allocation) = atlas_array.allocate(size).unwrap_or_else(|| {
- atlas_array.grow(1, device, encoder);
- atlas_array.allocate(size).unwrap()
- });
+ let allocation = atlas_array.allocate(size);
- let flat_samples = image.as_flat_samples();
- let slice = flat_samples.as_slice();
+ atlas_array.upload(image, &allocation, device, encoder);
- atlas_array.upload(slice, layer, &allocation, device, encoder);
-
- *memory = Memory::Device { layer, allocation };
+ *memory = Memory::Device(allocation);
}
memory
}
- pub fn trim(&mut self, atlas_array: &mut AtlasArray) {
+ pub fn trim(&mut self, texture_array: &mut TextureArray) {
let hits = &self.hits;
for (id, mem) in &self.map {
- if let Memory::Device { layer, allocation } = mem {
+ if let Memory::Device(allocation) = mem {
if !hits.contains(&id) {
- atlas_array.deallocate(*layer, allocation);
+ texture_array.deallocate(allocation);
}
}
}