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authorLibravatar Billy Messenger <BillyDM@tutamail.com>2021-07-22 12:37:39 -0500
committerLibravatar Billy Messenger <BillyDM@tutamail.com>2021-07-22 12:37:39 -0500
commite822f654e44d2d7375b7fda966bb772055f377d4 (patch)
tree8707561f1bb09c9e58cc9d9884bfb16d956f9f65 /wgpu/src/triangle.rs
parent1c06920158e1a47977b2762bf8b34e56fd1a935a (diff)
parentdc0b96ce407283f2ffd9add5ad339f89097555d3 (diff)
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Merge branch 'master' of https://github.com/hecrj/iced into wgpu_outdatedframe
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r--wgpu/src/triangle.rs146
1 files changed, 75 insertions, 71 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 61a771d8..65b2b7b0 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -86,8 +86,9 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: true,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -110,9 +111,15 @@ impl Pipeline {
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
- constants_buffer
- .raw
- .slice(0..std::mem::size_of::<Uniforms>() as u64),
+ wgpu::BufferBinding {
+ buffer: &constants_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(std::mem::size_of::<
+ Uniforms,
+ >(
+ )
+ as u64),
+ },
),
}],
});
@@ -124,73 +131,66 @@ impl Pipeline {
bind_group_layouts: &[&constants_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
- "shader/triangle.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
- "shader/triangle.frag.spv"
- ));
+ let shader =
+ device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::triangle::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("shader/triangle.wgsl"),
+ )),
+ flags: wgpu::ShaderFlags::all(),
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
- module: &vs_module,
- entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint32,
- vertex_buffers: &[wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex2D>() as u64,
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[
+ attributes: &wgpu::vertex_attr_array!(
// Position
- wgpu::VertexAttributeDescriptor {
- shader_location: 0,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- },
+ 0 => Float32x2,
// Color
- wgpu::VertexAttributeDescriptor {
- shader_location: 1,
- format: wgpu::VertexFormat::Float4,
- offset: 4 * 2,
+ 1 => Float32x4,
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
},
- ],
+ }),
+ write_mask: wgpu::ColorWrite::ALL,
}],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: u32::from(
+ antialiasing.map(|a| a.sample_count()).unwrap_or(1),
+ ),
+ mask: !0,
+ alpha_to_coverage_enabled: false,
},
- sample_count: u32::from(
- antialiasing.map(|a| a.sample_count()).unwrap_or(1),
- ),
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
});
Pipeline {
@@ -253,9 +253,13 @@ impl Pipeline {
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
- self.uniforms_buffer.raw.slice(
- 0..std::mem::size_of::<Uniforms>() as u64,
- ),
+ wgpu::BufferBinding {
+ buffer: &self.uniforms_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(
+ std::mem::size_of::<Uniforms>() as u64,
+ ),
+ },
),
}],
});
@@ -356,13 +360,12 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment,
- resolve_target,
- ops: wgpu::Operations { load, store: true },
- },
- ],
+ label: Some("iced_wgpu::triangle render pass"),
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: attachment,
+ resolve_target,
+ ops: wgpu::Operations { load, store: true },
+ }],
depth_stencil_attachment: None,
});
@@ -390,6 +393,7 @@ impl Pipeline {
self.index_buffer
.raw
.slice(index_offset * mem::size_of::<u32>() as u64..),
+ wgpu::IndexFormat::Uint32,
);
render_pass.set_vertex_buffer(