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author | 2020-03-24 19:08:21 +0100 | |
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committer | 2020-03-24 19:08:21 +0100 | |
commit | e77fa175aa0eaf62be4ebafbd8e0dbc5df18f006 (patch) | |
tree | 78608f77c6db3ff1e61a58008bd54d114f32352c /wgpu/src/triangle.rs | |
parent | 7cb1452d29ddfdcd29fd7ecc7c96a79ea2681fce (diff) | |
parent | fd7d9622e333a0a2cd5c2e8e6cc38cc09d7981e4 (diff) | |
download | iced-e77fa175aa0eaf62be4ebafbd8e0dbc5df18f006.tar.gz iced-e77fa175aa0eaf62be4ebafbd8e0dbc5df18f006.tar.bz2 iced-e77fa175aa0eaf62be4ebafbd8e0dbc5df18f006.zip |
Merge branch 'master' into feature/text-selection
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r-- | wgpu/src/triangle.rs | 43 |
1 files changed, 26 insertions, 17 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index d149eebc..51a6f954 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -1,7 +1,7 @@ //! Draw meshes of triangles. use crate::{settings, Transformation}; use iced_native::{Point, Rectangle}; -use std::{mem, sync::Arc}; +use std::mem; mod msaa; @@ -61,6 +61,7 @@ impl<T> Buffer<T> { impl Pipeline { pub fn new( device: &mut wgpu::Device, + format: wgpu::TextureFormat, antialiasing: Option<settings::Antialiasing>, ) -> Pipeline { let constant_layout = @@ -127,7 +128,7 @@ impl Pipeline { }), primitive_topology: wgpu::PrimitiveTopology::TriangleList, color_states: &[wgpu::ColorStateDescriptor { - format: wgpu::TextureFormat::Bgra8UnormSrgb, + format, color_blend: wgpu::BlendDescriptor { src_factor: wgpu::BlendFactor::SrcAlpha, dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, @@ -169,7 +170,7 @@ impl Pipeline { Pipeline { pipeline, - blit: antialiasing.map(|a| msaa::Blit::new(device, a)), + blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)), constants: constant_bind_group, uniforms_buffer: constants_buffer, vertex_buffer: Buffer::new( @@ -193,7 +194,7 @@ impl Pipeline { target_width: u32, target_height: u32, transformation: Transformation, - meshes: &Vec<(Point, Arc<Mesh2D>)>, + meshes: &[(Point, &Mesh2D)], bounds: Rectangle<u32>, ) { // This looks a bit crazy, but we are just counting how many vertices @@ -247,7 +248,7 @@ impl Pipeline { &vertex_buffer, 0, &self.vertex_buffer.raw, - last_vertex as u64, + (std::mem::size_of::<Vertex2D>() * last_vertex) as u64, (std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64, ); @@ -255,7 +256,7 @@ impl Pipeline { &index_buffer, 0, &self.index_buffer.raw, - last_index as u64, + (std::mem::size_of::<u32>() * last_index) as u64, (std::mem::size_of::<u32>() * mesh.indices.len()) as u64, ); @@ -312,26 +313,34 @@ impl Pipeline { depth_stencil_attachment: None, }); + render_pass.set_pipeline(&self.pipeline); + render_pass.set_scissor_rect( + bounds.x, + bounds.y, + bounds.width, + bounds.height, + ); + for (i, (vertex_offset, index_offset, indices)) in - offsets.drain(..).enumerate() + offsets.into_iter().enumerate() { - render_pass.set_pipeline(&self.pipeline); render_pass.set_bind_group( 0, &self.constants, &[(std::mem::size_of::<Uniforms>() * i) as u64], ); - render_pass - .set_index_buffer(&self.index_buffer.raw, index_offset); + + render_pass.set_index_buffer( + &self.index_buffer.raw, + index_offset * std::mem::size_of::<u32>() as u64, + ); + render_pass.set_vertex_buffers( 0, - &[(&self.vertex_buffer.raw, vertex_offset)], - ); - render_pass.set_scissor_rect( - bounds.x, - bounds.y, - bounds.width, - bounds.height, + &[( + &self.vertex_buffer.raw, + vertex_offset * std::mem::size_of::<Vertex2D>() as u64, + )], ); render_pass.draw_indexed(0..indices as u32, 0, 0..1); |