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author | 2021-05-24 20:26:56 +0700 | |
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committer | 2021-05-24 20:26:56 +0700 | |
commit | df971ac99beedb41537763f95f7b14d8bf7475a8 (patch) | |
tree | 70bf9d7aac84ae05f841b51dca6eb66c1769de93 /wgpu/src/triangle.rs | |
parent | 3918257883dba3cf260bd9764cb7b34101c435e6 (diff) | |
parent | 4cbc34524598756ce18cb25a664bc6f256d42851 (diff) | |
download | iced-df971ac99beedb41537763f95f7b14d8bf7475a8.tar.gz iced-df971ac99beedb41537763f95f7b14d8bf7475a8.tar.bz2 iced-df971ac99beedb41537763f95f7b14d8bf7475a8.zip |
Merge pull request #830 from Dispersia/upgrade-wgpu
Upgrade wgpu
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r-- | wgpu/src/triangle.rs | 98 |
1 files changed, 51 insertions, 47 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 2f255940..8636b331 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -110,13 +110,17 @@ impl Pipeline { layout: &constants_layout, entries: &[wgpu::BindGroupEntry { binding: 0, - resource: wgpu::BindingResource::Buffer { - buffer: &constants_buffer.raw, - offset: 0, - size: wgpu::BufferSize::new( - std::mem::size_of::<Uniforms>() as u64, - ), - }, + resource: wgpu::BindingResource::Buffer( + wgpu::BufferBinding { + buffer: &constants_buffer.raw, + offset: 0, + size: wgpu::BufferSize::new(std::mem::size_of::< + Uniforms, + >( + ) + as u64), + }, + ), }], }); @@ -127,21 +131,22 @@ impl Pipeline { bind_group_layouts: &[&constants_layout], }); - let vs_module = device.create_shader_module(&wgpu::include_spirv!( - "shader/triangle.vert.spv" - )); - - let fs_module = device.create_shader_module(&wgpu::include_spirv!( - "shader/triangle.frag.spv" - )); + let shader = + device.create_shader_module(&wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu::triangle::shader"), + source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( + include_str!("shader/triangle.wgsl"), + )), + flags: wgpu::ShaderFlags::all(), + }); let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("iced_wgpu::triangle pipeline"), layout: Some(&layout), vertex: wgpu::VertexState { - module: &vs_module, - entry_point: "main", + module: &shader, + entry_point: "vs_main", buffers: &[wgpu::VertexBufferLayout { array_stride: mem::size_of::<Vertex2D>() as u64, step_mode: wgpu::InputStepMode::Vertex, @@ -149,40 +154,41 @@ impl Pipeline { // Position wgpu::VertexAttribute { shader_location: 0, - format: wgpu::VertexFormat::Float2, + format: wgpu::VertexFormat::Float32x2, offset: 0, }, // Color wgpu::VertexAttribute { shader_location: 1, - format: wgpu::VertexFormat::Float4, + format: wgpu::VertexFormat::Float32x4, offset: 4 * 2, }, ], }], }, fragment: Some(wgpu::FragmentState { - module: &fs_module, - entry_point: "main", + module: &shader, + entry_point: "fs_main", targets: &[wgpu::ColorTargetState { format, - color_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha_blend: wgpu::BlendState { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), write_mask: wgpu::ColorWrite::ALL, }], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Cw, - cull_mode: wgpu::CullMode::None, ..Default::default() }, depth_stencil: None, @@ -254,15 +260,15 @@ impl Pipeline { layout: &self.constants_layout, entries: &[wgpu::BindGroupEntry { binding: 0, - resource: wgpu::BindingResource::Buffer { - buffer: &self.uniforms_buffer.raw, - offset: 0, - size: wgpu::BufferSize::new(std::mem::size_of::< - Uniforms, - >( - ) - as u64), - }, + resource: wgpu::BindingResource::Buffer( + wgpu::BufferBinding { + buffer: &self.uniforms_buffer.raw, + offset: 0, + size: wgpu::BufferSize::new( + std::mem::size_of::<Uniforms>() as u64, + ), + }, + ), }], }); } @@ -363,13 +369,11 @@ impl Pipeline { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("iced_wgpu::triangle render pass"), - color_attachments: &[ - wgpu::RenderPassColorAttachmentDescriptor { - attachment, - resolve_target, - ops: wgpu::Operations { load, store: true }, - }, - ], + color_attachments: &[wgpu::RenderPassColorAttachment { + view: attachment, + resolve_target, + ops: wgpu::Operations { load, store: true }, + }], depth_stencil_attachment: None, }); |