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author | 2023-06-29 08:09:45 +0200 | |
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committer | 2023-06-29 08:09:45 +0200 | |
commit | c6b583113da7c9d9ceaeb5a3bf676ae62d8931e1 (patch) | |
tree | ed833fab41f64c57a7522fea400ea42eec788e9f /wgpu/src/triangle.rs | |
parent | 8d65e40a1174ecb8225ce9973575bced36e7aeb5 (diff) | |
parent | 6921564c9f66e8103e19ec658099c5f5c32e8cc5 (diff) | |
download | iced-c6b583113da7c9d9ceaeb5a3bf676ae62d8931e1.tar.gz iced-c6b583113da7c9d9ceaeb5a3bf676ae62d8931e1.tar.bz2 iced-c6b583113da7c9d9ceaeb5a3bf676ae62d8931e1.zip |
Merge pull request #1932 from iced-rs/generic-graphics-primitive
Backend-specific primitives
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r-- | wgpu/src/triangle.rs | 75 |
1 files changed, 39 insertions, 36 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 3f3635cf..d8b23dfe 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -393,7 +393,7 @@ impl Uniforms { } mod solid { - use crate::graphics::primitive; + use crate::graphics::mesh; use crate::graphics::Antialiasing; use crate::triangle; use crate::Buffer; @@ -406,7 +406,7 @@ mod solid { #[derive(Debug)] pub struct Layer { - pub vertices: Buffer<primitive::ColoredVertex2D>, + pub vertices: Buffer<mesh::SolidVertex2D>, pub uniforms: Buffer<triangle::Uniforms>, pub constants: wgpu::BindGroup, } @@ -493,38 +493,40 @@ mod solid { ), }); - let pipeline = device.create_render_pipeline( - &wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::triangle::solid pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "solid_vs_main", - buffers: &[wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::< - primitive::ColoredVertex2D, - >() - as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &wgpu::vertex_attr_array!( - // Position - 0 => Float32x2, - // Color - 1 => Float32x4, - ), - }], + let pipeline = + device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu::triangle::solid pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "solid_vs_main", + buffers: &[wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::< + mesh::SolidVertex2D, + >( + ) + as u64, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &wgpu::vertex_attr_array!( + // Position + 0 => Float32x2, + // Color + 1 => Float32x4, + ), + }], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "solid_fs_main", + targets: &[triangle::fragment_target(format)], + }), + primitive: triangle::primitive_state(), + depth_stencil: None, + multisample: triangle::multisample_state(antialiasing), + multiview: None, }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "solid_fs_main", - targets: &[triangle::fragment_target(format)], - }), - primitive: triangle::primitive_state(), - depth_stencil: None, - multisample: triangle::multisample_state(antialiasing), - multiview: None, - }, - ); + ); Self { pipeline, @@ -535,7 +537,8 @@ mod solid { } mod gradient { - use crate::graphics::{primitive, Antialiasing}; + use crate::graphics::mesh; + use crate::graphics::Antialiasing; use crate::triangle; use crate::Buffer; @@ -547,7 +550,7 @@ mod gradient { #[derive(Debug)] pub struct Layer { - pub vertices: Buffer<primitive::GradientVertex2D>, + pub vertices: Buffer<mesh::GradientVertex2D>, pub uniforms: Buffer<triangle::Uniforms>, pub constants: wgpu::BindGroup, } @@ -645,7 +648,7 @@ mod gradient { entry_point: "gradient_vs_main", buffers: &[wgpu::VertexBufferLayout { array_stride: std::mem::size_of::< - primitive::GradientVertex2D, + mesh::GradientVertex2D, >() as u64, step_mode: wgpu::VertexStepMode::Vertex, |