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author | 2022-10-18 15:18:37 -0700 | |
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committer | 2022-10-18 15:18:37 -0700 | |
commit | c4565759e4294540f54a81e4d91ddea7a769d3d4 (patch) | |
tree | d326dca32fb327b81ef67fae565b88f386431792 /wgpu/src/triangle.rs | |
parent | bb8d46a3fdf925b4b2fa9e7db76e48caf020b212 (diff) | |
download | iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.gz iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.tar.bz2 iced-c4565759e4294540f54a81e4d91ddea7a769d3d4.zip |
Cleaned up namespaces re: PR comments.
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r-- | wgpu/src/triangle.rs | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index feca72dc..0956c57d 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -3,12 +3,10 @@ use crate::{settings, Transformation}; use core::fmt; use std::fmt::Formatter; -use iced_graphics::layer::{Mesh, mesh, mesh::attribute_count_of}; +use iced_graphics::layer::{Mesh, mesh}; use iced_graphics::Size; use crate::buffers::StaticBuffer; -use crate::triangle::gradient::GradientPipeline; -use crate::triangle::solid::SolidPipeline; pub use iced_graphics::triangle::{Mesh2D, Vertex2D}; mod solid; @@ -22,22 +20,22 @@ pub(crate) struct Pipeline { vertex_buffer: StaticBuffer<Vertex2D>, index_buffer: StaticBuffer<u32>, index_strides: Vec<u32>, - pipelines: TrianglePipelines, + pipelines: PipelineList, } /// Supported triangle pipelines for different fills. -pub(crate) struct TrianglePipelines { - solid: SolidPipeline, - gradient: GradientPipeline, +pub(crate) struct PipelineList { + solid: solid::Pipeline, + gradient: gradient::Pipeline, } -impl fmt::Debug for TrianglePipelines { +impl fmt::Debug for PipelineList { fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result { f.debug_struct("TrianglePipelines").finish() } } -impl TrianglePipelines { +impl PipelineList { /// Resets each pipeline's buffers. fn clear(&mut self) { self.solid.buffer.clear(); @@ -78,9 +76,9 @@ impl Pipeline { wgpu::BufferUsages::INDEX | wgpu::BufferUsages::COPY_DST, ), index_strides: Vec::new(), - pipelines: TrianglePipelines { - solid: SolidPipeline::new(device, format, antialiasing), - gradient: GradientPipeline::new(device, format, antialiasing), + pipelines: PipelineList { + solid: solid::Pipeline::new(device, format, antialiasing), + gradient: gradient::Pipeline::new(device, format, antialiasing), }, } } @@ -98,7 +96,7 @@ impl Pipeline { meshes: &[Mesh<'_>], ) { //count the total amount of vertices & indices we need to handle - let (total_vertices, total_indices) = attribute_count_of(meshes); + let (total_vertices, total_indices) = mesh::attribute_count_of(meshes); // Then we ensure the current attribute buffers are big enough, resizing if necessary. @@ -107,8 +105,8 @@ impl Pipeline { //the majority of use cases. Therefore we will write GPU data every frame (for now). let _ = self .vertex_buffer - .recreate_if_needed(device, total_vertices); - let _ = self.index_buffer.recreate_if_needed(device, total_indices); + .resize(device, total_vertices); + let _ = self.index_buffer.resize(device, total_indices); //prepare dynamic buffers & data store for writing self.index_strides.clear(); @@ -258,7 +256,7 @@ fn vertex_buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> { } } -fn default_fragment_target( +fn fragment_target( texture_format: wgpu::TextureFormat, ) -> Option<wgpu::ColorTargetState> { Some(wgpu::ColorTargetState { @@ -268,7 +266,7 @@ fn default_fragment_target( }) } -fn default_triangle_primitive_state() -> wgpu::PrimitiveState { +fn primitive_state() -> wgpu::PrimitiveState { wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, front_face: wgpu::FrontFace::Cw, @@ -276,7 +274,7 @@ fn default_triangle_primitive_state() -> wgpu::PrimitiveState { } } -fn default_multisample_state( +fn multisample_state( antialiasing: Option<settings::Antialiasing>, ) -> wgpu::MultisampleState { wgpu::MultisampleState { |