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author | 2023-09-08 04:55:16 +0200 | |
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committer | 2023-09-08 04:55:16 +0200 | |
commit | 89d9c45d25e9bf89e48858b135bc7a2d41c757a8 (patch) | |
tree | 3d1c109d1e92f822cb841797788cccf55ce8b09c /wgpu/src/triangle.rs | |
parent | b5e7fb240cda919b66fb17a18cedd6d2ec064eaf (diff) | |
parent | 90cbab18b95a2a90a6a527280a6ca461203ea1b3 (diff) | |
download | iced-89d9c45d25e9bf89e48858b135bc7a2d41c757a8.tar.gz iced-89d9c45d25e9bf89e48858b135bc7a2d41c757a8.tar.bz2 iced-89d9c45d25e9bf89e48858b135bc7a2d41c757a8.zip |
Merge pull request #2055 from matze/perceptual-gradient
Compute gradients in Oklab color space
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r-- | wgpu/src/triangle.rs | 35 |
1 files changed, 30 insertions, 5 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index d8b23dfe..d430e607 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -487,8 +487,10 @@ mod solid { device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu.triangle.solid.shader"), source: wgpu::ShaderSource::Wgsl( - std::borrow::Cow::Borrowed(include_str!( - "shader/triangle.wgsl" + std::borrow::Cow::Borrowed(concat!( + include_str!("shader/triangle.wgsl"), + "\n", + include_str!("shader/triangle/solid.wgsl"), )), ), }); @@ -537,6 +539,7 @@ mod solid { } mod gradient { + use crate::graphics::color; use crate::graphics::mesh; use crate::graphics::Antialiasing; use crate::triangle; @@ -633,9 +636,31 @@ mod gradient { device.create_shader_module(wgpu::ShaderModuleDescriptor { label: Some("iced_wgpu.triangle.gradient.shader"), source: wgpu::ShaderSource::Wgsl( - std::borrow::Cow::Borrowed(include_str!( - "shader/triangle.wgsl" - )), + std::borrow::Cow::Borrowed( + if color::GAMMA_CORRECTION { + concat!( + include_str!("shader/triangle.wgsl"), + "\n", + include_str!( + "shader/triangle/gradient.wgsl" + ), + "\n", + include_str!("shader/color/oklab.wgsl") + ) + } else { + concat!( + include_str!("shader/triangle.wgsl"), + "\n", + include_str!( + "shader/triangle/gradient.wgsl" + ), + "\n", + include_str!( + "shader/color/linear_rgb.wgsl" + ) + ) + }, + ), ), }); |