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authorLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-04-03 22:13:00 +0200
committerLibravatar Héctor Ramón Jiménez <hector@hecrj.dev>2024-04-03 22:13:00 +0200
commit88b72de282441367092b07f8075eb931eff495ad (patch)
treea4dfafd7ac4bd4ca5481a6bf3337511c652fe00b /wgpu/src/triangle.rs
parent09af6773bdfe3039f6bf1720da945ae874496b81 (diff)
downloadiced-88b72de282441367092b07f8075eb931eff495ad.tar.gz
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Implement preliminary cache grouping for mesh primitives
Due to AA, it's very expensive to render every cached layer independently.
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r--wgpu/src/triangle.rs63
1 files changed, 45 insertions, 18 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 6df97a7b..9cd02f72 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -136,14 +136,13 @@ impl Pipeline {
self.blit.as_mut(),
&self.solid,
&self.gradient,
- &self.layers[layer],
target_size,
- meshes,
- bounds,
+ std::iter::once((&self.layers[layer], meshes, bounds)),
scale_factor,
);
}
+ #[allow(dead_code)]
pub fn render_cache(
&mut self,
device: &wgpu::Device,
@@ -165,25 +164,51 @@ impl Pipeline {
self.blit.as_mut(),
&self.solid,
&self.gradient,
- layer,
target_size,
- batch,
- bounds,
+ std::iter::once((layer, batch, bounds)),
scale_factor,
);
}
- fn render(
+ pub fn render_cache_group<'a>(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ target: &wgpu::TextureView,
+ target_size: Size<u32>,
+ group: impl Iterator<Item = (&'a Cache, Rectangle<u32>)>,
+ scale_factor: f32,
+ ) {
+ let group = group.filter_map(|(cache, bounds)| {
+ if let Cache::Uploaded { batch, layer, .. } = cache {
+ Some((layer, batch, bounds))
+ } else {
+ None
+ }
+ });
+
+ Self::render(
+ device,
+ encoder,
+ target,
+ self.blit.as_mut(),
+ &self.solid,
+ &self.gradient,
+ target_size,
+ group,
+ scale_factor,
+ );
+ }
+
+ fn render<'a>(
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
mut blit: Option<&mut msaa::Blit>,
solid: &solid::Pipeline,
gradient: &gradient::Pipeline,
- layer: &Layer,
target_size: Size<u32>,
- meshes: &Batch,
- bounds: Rectangle<u32>,
+ group: impl Iterator<Item = (&'a Layer, &'a Batch, Rectangle<u32>)>,
scale_factor: f32,
) {
{
@@ -220,14 +245,16 @@ impl Pipeline {
occlusion_query_set: None,
});
- layer.render(
- solid,
- gradient,
- meshes,
- bounds,
- scale_factor,
- &mut render_pass,
- );
+ for (layer, meshes, bounds) in group {
+ layer.render(
+ solid,
+ gradient,
+ meshes,
+ bounds,
+ scale_factor,
+ &mut render_pass,
+ );
+ }
}
if let Some(blit) = blit {