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authorLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
committerLibravatar Héctor Ramón Jiménez <hector0193@gmail.com>2023-03-01 21:34:26 +0100
commit5fd5d1cdf8e5354788dc40729c4565ef377d3bba (patch)
tree0921efc7dc13a3050e03482147a791f85515f1f2 /wgpu/src/triangle.rs
parent3f6e28fa9b1b8d911f765c9efb5249a9e0c942d5 (diff)
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Implement `Canvas` support for `iced_tiny_skia`
Diffstat (limited to 'wgpu/src/triangle.rs')
-rw-r--r--wgpu/src/triangle.rs71
1 files changed, 38 insertions, 33 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 4b4fa16d..706e4282 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -2,12 +2,12 @@
mod msaa;
use crate::buffer::r#static::Buffer;
+use crate::layer::mesh::{self, Mesh};
use crate::settings;
use crate::Transformation;
-use iced_graphics::layer::mesh::{self, Mesh};
-use iced_graphics::triangle::ColoredVertex2D;
use iced_graphics::Size;
+
#[cfg(feature = "tracing")]
use tracing::info_span;
@@ -468,6 +468,7 @@ mod solid {
use crate::settings;
use crate::triangle;
use encase::ShaderType;
+ use iced_graphics::primitive;
use iced_graphics::Transformation;
#[derive(Debug)]
@@ -478,7 +479,7 @@ mod solid {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<triangle::ColoredVertex2D>,
+ pub vertices: Buffer<primitive::ColoredVertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub constants: wgpu::BindGroup,
}
@@ -596,7 +597,7 @@ mod solid {
entry_point: "vs_main",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<
- triangle::ColoredVertex2D,
+ primitive::ColoredVertex2D,
>()
as u64,
step_mode: wgpu::VertexStepMode::Vertex,
@@ -637,7 +638,7 @@ mod gradient {
use encase::ShaderType;
use glam::{IVec4, Vec4};
- use iced_graphics::triangle::Vertex2D;
+ use iced_graphics::primitive;
#[derive(Debug)]
pub struct Pipeline {
@@ -647,7 +648,7 @@ mod gradient {
#[derive(Debug)]
pub struct Layer {
- pub vertices: Buffer<Vertex2D>,
+ pub vertices: Buffer<primitive::Vertex2D>,
pub uniforms: dynamic::Buffer<Uniforms>,
pub storage: dynamic::Buffer<Storage>,
pub constants: wgpu::BindGroup,
@@ -810,34 +811,38 @@ mod gradient {
),
});
- let pipeline = device.create_render_pipeline(
- &wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::triangle::gradient pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[wgpu::VertexBufferLayout {
- array_stride: std::mem::size_of::<Vertex2D>()
- as u64,
- step_mode: wgpu::VertexStepMode::Vertex,
- attributes: &wgpu::vertex_attr_array!(
- // Position
- 0 => Float32x2,
- ),
- }],
+ let pipeline =
+ device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu::triangle::gradient pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<
+ primitive::Vertex2D,
+ >(
+ )
+ as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &wgpu::vertex_attr_array!(
+ // Position
+ 0 => Float32x2,
+ ),
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[triangle::fragment_target(format)],
+ }),
+ primitive: triangle::primitive_state(),
+ depth_stencil: None,
+ multisample: triangle::multisample_state(antialiasing),
+ multiview: None,
},
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[triangle::fragment_target(format)],
- }),
- primitive: triangle::primitive_state(),
- depth_stencil: None,
- multisample: triangle::multisample_state(antialiasing),
- multiview: None,
- },
- );
+ );
Self {
pipeline,