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author | 2020-05-27 00:23:42 +0200 | |
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committer | 2020-05-27 00:23:42 +0200 | |
commit | fbe3aa3cf4898bf2c2c3858d10d62285b0dbae9b (patch) | |
tree | b9806a2034c0a80116487c1664efc86abb547b90 /wgpu/src/shader | |
parent | 5324eb10242a7dd33f5271dc6fc9eeb09eb2cb50 (diff) | |
download | iced-fbe3aa3cf4898bf2c2c3858d10d62285b0dbae9b.tar.gz iced-fbe3aa3cf4898bf2c2c3858d10d62285b0dbae9b.tar.bz2 iced-fbe3aa3cf4898bf2c2c3858d10d62285b0dbae9b.zip |
Align quads to physical pixels in `iced_wgpu`
Diffstat (limited to 'wgpu/src/shader')
-rw-r--r-- | wgpu/src/shader/quad.vert | 12 | ||||
-rw-r--r-- | wgpu/src/shader/quad.vert.spv | bin | 3372 -> 3348 bytes |
2 files changed, 6 insertions, 6 deletions
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert index 1d9a4fd2..11f95eeb 100644 --- a/wgpu/src/shader/quad.vert +++ b/wgpu/src/shader/quad.vert @@ -21,14 +21,14 @@ layout(location = 4) out float o_BorderRadius; layout(location = 5) out float o_BorderWidth; void main() { - vec2 p_Pos = i_Pos * u_Scale; - vec2 p_Scale = i_Scale * u_Scale; + vec2 p_Pos = floor(i_Pos * u_Scale); + vec2 p_Scale = floor(i_Scale * u_Scale); mat4 i_Transform = mat4( - vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0), - vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0), + vec4(p_Scale.x, 0.0, 0.0, 0.0), + vec4(0.0, p_Scale.y, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), - vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0) + vec4(p_Pos, 0.0, 1.0) ); o_Color = i_Color; @@ -36,7 +36,7 @@ void main() { o_Pos = p_Pos; o_Scale = p_Scale; o_BorderRadius = i_BorderRadius * u_Scale; - o_BorderWidth = i_BorderWidth * u_Scale; + o_BorderWidth = floor(i_BorderWidth * u_Scale); gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); } diff --git a/wgpu/src/shader/quad.vert.spv b/wgpu/src/shader/quad.vert.spv Binary files differindex 7059b51b..b3025a93 100644 --- a/wgpu/src/shader/quad.vert.spv +++ b/wgpu/src/shader/quad.vert.spv |