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author | 2023-06-14 11:10:09 -0700 | |
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committer | 2023-06-14 11:10:09 -0700 | |
commit | d955b3444da19e24bf0de6d6f432f06623ed5db2 (patch) | |
tree | d834b01e6d2b45267b77519c9201ea47e0ed76b3 /wgpu/src/shader | |
parent | af099fa6d72d9c3e23c85a36aee14904526d02f0 (diff) | |
download | iced-d955b3444da19e24bf0de6d6f432f06623ed5db2.tar.gz iced-d955b3444da19e24bf0de6d6f432f06623ed5db2.tar.bz2 iced-d955b3444da19e24bf0de6d6f432f06623ed5db2.zip |
Replaced offscreen_blit.wgsl with existing blit.wgsl.
Diffstat (limited to 'wgpu/src/shader')
-rw-r--r-- | wgpu/src/shader/offscreen_blit.wgsl | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/wgpu/src/shader/offscreen_blit.wgsl b/wgpu/src/shader/offscreen_blit.wgsl deleted file mode 100644 index 08952d62..00000000 --- a/wgpu/src/shader/offscreen_blit.wgsl +++ /dev/null @@ -1,27 +0,0 @@ -@group(0) @binding(0) var frame_texture: texture_2d<f32>; -@group(0) @binding(1) var frame_sampler: sampler; - -struct VertexInput { - @location(0) v_pos: vec2<f32>, - @location(1) texel_coord: vec2<f32>, -} - -struct VertexOutput { - @builtin(position) clip_pos: vec4<f32>, - @location(0) uv: vec2<f32>, -} - -@vertex -fn vs_main(input: VertexInput) -> VertexOutput { - var output: VertexOutput; - - output.clip_pos = vec4<f32>(input.v_pos, 0.0, 1.0); - output.uv = input.texel_coord; - - return output; -} - -@fragment -fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { - return textureSample(frame_texture, frame_sampler, input.uv); -}
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